Feature
Currently, CesiumGlobeAnchor's code operates on relative transforms. In situations where a globe-anchored object is parented or re-parented at runtime, even though its world position doesn't change, the relative transform results in an unexpected recomputation of Latitude/Longitude fields.
In most cases, an object is directly parented under a CesiumGeoreference, so using a relative transform makes sense. But this can be a bit restrictive for level setup, so a world-based option would be nice.
Feature
Currently,
CesiumGlobeAnchor's code operates on relative transforms. In situations where a globe-anchored object is parented or re-parented at runtime, even though its world position doesn't change, the relative transform results in an unexpected recomputation ofLatitude/Longitudefields.In most cases, an object is directly parented under a
CesiumGeoreference, so using a relative transform makes sense. But this can be a bit restrictive for level setup, so a world-based option would be nice.