Feature
EXT_textureInfo_constant_lod is an extension that indicates texture coordinates should be dynamically computed to maintain a consistent texel-to-pixel ratio on screen, regardless of camera distance.
This appears to be an extra computation step that would be enabled by a flag in the shader. However, it may be tricky to implement in our Unreal material since it's computed per-texture. It would be nice if there was a way to avoid adding an if branch for each texture, if possible.
References
Feature
EXT_textureInfo_constant_lodis an extension that indicates texture coordinates should be dynamically computed to maintain a consistent texel-to-pixel ratio on screen, regardless of camera distance.This appears to be an extra computation step that would be enabled by a flag in the shader. However, it may be tricky to implement in our Unreal material since it's computed per-texture. It would be nice if there was a way to avoid adding an
ifbranch for each texture, if possible.References
EXT_textureInfo_constant_lodspec