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Support EXT_textureInfo_constant_lod #1864

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@j9liu

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EXT_textureInfo_constant_lod is an extension that indicates texture coordinates should be dynamically computed to maintain a consistent texel-to-pixel ratio on screen, regardless of camera distance.

This appears to be an extra computation step that would be enabled by a flag in the shader. However, it may be tricky to implement in our Unreal material since it's computed per-texture. It would be nice if there was a way to avoid adding an if branch for each texture, if possible.

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