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"eng": "Show animated video for NPC characters when available",
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"trans": "...**Step 1: Language & Cultural Context** \n- Target language: Japanese (日本語). \n- The phrase appears in a game settings menu, so the tone should be clear, concise, and slightly formal but still approachable for gamers. \n- In Japanese UI text, we often use polite form (\"〜してください\") or simple declarative forms. \n\n**Step 2: Consideration of Context** \n- This is an option that toggles whether animated videos play for NPC characters when they exist. \n- The translation should convey the conditional nature (“when available”) and keep it short enough for a settings label. \n\n**Step 3: Three Potential Translations**\n\n1. **「NPCキャラクターのアニメーション動画がある場合に表示」** \n - Literal, but somewhat long for UI.\n\n2. **「NPCキャラ用アニメ映像を有効化(利用可能時)」** \n - Uses “有効化” (enable) and brackets to note condition; still a bit wordy.\n\n3. **「NPCのアニメ動画があれば再生」** \n - Short, clear, uses natural phrasing (“再生” = play).\n\n**Step 4: Choose Best Translation** \nOption 3 is the most concise for UI, conveys “when available” naturally with “あれば”, and keeps a friendly tone suitable for gamers.\n\n**Step 5: Output**\n\n<translation>NPCのアニメ動画があれば再生"
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"trans": "NPCアニメーションが利用可能な場合に有効にする"
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},
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"title": {
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"eng": "Animated NPC Character",
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"trans": ".."
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"trans": "NPCアニメーションを有効にする"
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}
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},
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"backgroundMusicVolume": {
@@ -11997,7 +11997,7 @@
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},
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"success": {
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"eng": "${player} has activated calibration buff, success chance increased by ${percent}, give this legend some street cred! ${cred}",
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"trans": "${player} has activated calibration buff, success chance increased by ${percent} ${cred}",
"eng": "${player} has activated calibration safety buff, failed calibration will not result in destruction of the item while buff is active, give this legend some street cred! ${cred}",
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"trans": "${player} has activated calibration safety buff, failed calibration will not result in destruction of the item while buff is active ${cred}",
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