1+ // ==========================================================================================
2+ // GameFrameX 组织及其衍生项目的版权、商标、专利及其他相关权利
3+ // GameFrameX organization and its derivative projects' copyrights, trademarks, patents, and related rights
4+ // 均受中华人民共和国及相关国际法律法规保护。
5+ // are protected by the laws of the People's Republic of China and relevant international regulations.
6+ //
7+ // 使用本项目须严格遵守相应法律法规及开源许可证之规定。
8+ // Usage of this project must strictly comply with applicable laws, regulations, and open-source licenses.
9+ //
10+ // 本项目采用 MIT 许可证与 Apache License 2.0 双许可证分发,
11+ // This project is dual-licensed under the MIT License and Apache License 2.0,
12+ // 完整许可证文本请参见源代码根目录下的 LICENSE 文件。
13+ // please refer to the LICENSE file in the root directory of the source code for the full license text.
14+ //
15+ // 禁止利用本项目实施任何危害国家安全、破坏社会秩序、
16+ // It is prohibited to use this project to engage in any activities that endanger national security, disrupt social order,
17+ // 侵犯他人合法权益等法律法规所禁止的行为!
18+ // or infringe upon the legitimate rights and interests of others, as prohibited by laws and regulations!
19+ // 因基于本项目二次开发所产生的一切法律纠纷与责任,
20+ // Any legal disputes and liabilities arising from secondary development based on this project
21+ // 本项目组织与贡献者概不承担。
22+ // shall be borne solely by the developer; the project organization and contributors assume no responsibility.
23+ //
24+ // GitHub 仓库:https://github.com/GameFrameX
25+ // GitHub Repository: https://github.com/GameFrameX
26+ // Gitee 仓库:https://gitee.com/GameFrameX
27+ // Gitee Repository: https://gitee.com/GameFrameX
28+ // 官方文档:https://gameframex.doc.alianblank.com/
29+ // Official Documentation: https://gameframex.doc.alianblank.com/
30+ // ==========================================================================================
31+
32+ using System . IO ;
33+
34+ namespace YooAsset . Editor
35+ {
36+ /// <summary>
37+ /// FairyGUI描述文件和资源文件
38+ /// </summary>
39+ [ DisplayName ( "资源包名: FairyGUI描述文件和资源文件" ) ]
40+ public class FairyGUIPackage : IPackRule
41+ {
42+ PackRuleResult IPackRule . GetPackRuleResult ( PackRuleData data )
43+ {
44+ if ( data . AssetPath . EndsWith ( "_fui.bytes" ) )
45+ {
46+ string bundleName = Path . GetDirectoryName ( data . AssetPath ) + "_fui" ;
47+ PackRuleResult result = new PackRuleResult ( bundleName , DefaultPackRule . AssetBundleFileExtension ) ;
48+ return result ;
49+ }
50+ else
51+ {
52+ string bundleName = Path . GetDirectoryName ( data . AssetPath ) + "_res" ;
53+ PackRuleResult result = new PackRuleResult ( bundleName , DefaultPackRule . AssetBundleFileExtension ) ;
54+ return result ;
55+ }
56+ }
57+ }
58+ }
0 commit comments