@@ -9,35 +9,49 @@ namespace GameFrameX.Editor
99 /// </summary>
1010 public static partial class MiniGameDefineSymbolHelper
1111 {
12- private static readonly string [ ] [ ] AllMiniGameScriptingDefineSymbols =
12+ private static string [ ] [ ] GetAllMiniGameScriptingDefineSymbols ( )
1313 {
14- EnableWeChatMiniGameScriptingDefineSymbol ,
15- EnableDouYinMiniGameScriptingDefineSymbol ,
16- EnableKuaiShouMiniGameScriptingDefineSymbol ,
17- EnableBaiduMiniGameScriptingDefineSymbol ,
18- EnableAlipayMiniGameScriptingDefineSymbol ,
19- EnableTapTapMiniGameScriptingDefineSymbol ,
20- } ;
14+ return new [ ]
15+ {
16+ EnableWeChatMiniGameScriptingDefineSymbol ,
17+ EnableDouYinMiniGameScriptingDefineSymbol ,
18+ EnableKuaiShouMiniGameScriptingDefineSymbol ,
19+ EnableBaiduMiniGameScriptingDefineSymbol ,
20+ EnableAlipayMiniGameScriptingDefineSymbol ,
21+ EnableTapTapMiniGameScriptingDefineSymbol ,
22+ } ;
23+ }
2124
2225 private static void DisableOtherMiniGameScriptingDefineSymbols ( string [ ] currentMiniGameScriptingDefineSymbols )
2326 {
2427#if UNITY_WEBGL
25- foreach ( var defineSymbols in AllMiniGameScriptingDefineSymbols )
28+ var closedCount = 0 ;
29+ foreach ( var defineSymbols in GetAllMiniGameScriptingDefineSymbols ( ) )
2630 {
31+ if ( defineSymbols == null )
32+ {
33+ continue ;
34+ }
35+
2736 if ( object . ReferenceEquals ( defineSymbols , currentMiniGameScriptingDefineSymbols ) )
2837 {
2938 continue ;
3039 }
3140
3241 foreach ( var define in defineSymbols )
3342 {
34- if ( ScriptingDefineSymbols . HasScriptingDefineSymbol ( BuildTargetGroup . WebGL , define ) )
43+ if ( ! ScriptingDefineSymbols . HasScriptingDefineSymbol ( BuildTargetGroup . WebGL , define ) )
3544 {
36- ScriptingDefineSymbols . RemoveScriptingDefineSymbol ( define ) ;
37- UnityEngine . Debug . Log ( $ "小游戏宏定义 [{ define } ] 已经关闭") ;
45+ continue ;
3846 }
47+
48+ ScriptingDefineSymbols . RemoveScriptingDefineSymbol ( define ) ;
49+ closedCount ++ ;
50+ UnityEngine . Debug . Log ( $ "小游戏宏定义 [{ define } ] 已经关闭") ;
3951 }
4052 }
53+
54+ UnityEngine . Debug . Log ( $ "小游戏宏定义互斥清理完成,共关闭 { closedCount } 个宏定义") ;
4155#endif
4256 }
4357 }
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