|
1 | | -[24.2.2] |
| 1 | +[25.2.10] |
| 2 | + - Fixed import of flat in-between blendshapes (introduced in 20.3.4) |
| 3 | + - Fixed SVS LookAt TextAsset |
| 4 | + - Added support for SVS Camera TextAsset |
| 5 | + - Changed SVS h/list TextAssets with hashed keys - name resolving by opening AnimatorControllers |
| 6 | + |
| 7 | +[25.2.9] |
| 8 | + - Fixed MotionIK TextAssets (broken since 23.2.1), added support for HS2 |
| 9 | + Remaining issues: RG one subtype is supported the other is not. HC has a unhandled extensions. |
| 10 | + - Added support for SVS TextAssets in h/list/lookat and layermask |
| 11 | + |
| 12 | +Known issue: computing in-between blendshape successors |
| 13 | + |
| 14 | +[25.2.8] |
| 15 | + - Fixed SVS TextAssets in h/list/item and posture |
| 16 | + - Added support for SVS TextAssets in h/list/loaddata, h/list/hit, h/list/yure, h/list/eyeneck |
| 17 | + - Changed SVS TextAsset voice-breath, voice-general, voice-heart to have a header and booleans |
| 18 | + |
| 19 | +[25.2.7] |
| 20 | + - Added support for SVS h/list/se and h/list/item TextAssets |
| 21 | + |
| 22 | +[25.2.6] |
| 23 | + - Fixed preview of "blue" tangents |
| 24 | + - Added support for SVS posture TextAssets |
| 25 | + |
| 26 | +[25.2.5] |
| 27 | + - Changed FormStringTable to show a selected cell fully |
| 28 | + - Added support for SVS voice-breath, voice-general, voice-heart TextAsset |
| 29 | + - Fixed crash for Unity versions before 5.5 when selecting a material |
| 30 | + - Added a line for assets not found in the AssetBundle in the report for loadable assets |
| 31 | + |
| 32 | +[25.2.4] |
| 33 | + - Added report of loadable assets in FormStringTable (list entry editor) |
| 34 | + - Fixed copying MBs leaving references to non-uniquely named Renderers uncopied |
| 35 | + |
| 36 | +[25.2.3] |
| 37 | + - Fixed invisible crash when cells of list entries were cleared |
| 38 | + |
| 39 | +[25.2.2] |
| 40 | + - Added support for FbxSurfaceMaterial (3DS Max) |
| 41 | + |
| 42 | +[25.2.1] |
| 43 | + - Fixed crash in DumpFile() for Unity versions < 2019.4.3 |
| 44 | + - Changed mesh replacement to aquire also Mesh type definition |
| 45 | + - Added FBX import of Lambert materials |
| 46 | + |
| 47 | +[25.2] |
| 48 | + - Changed FBX to version 2020.3.7 |
| 49 | + - Changed dropdown controls for textures and materials to adapt width according to contents |
| 50 | + - Changed automatic resizing of editor views. Can be halted with "Calm" in the Object Tree. |
| 51 | + - Added AnimatorController editing BlendEventID and BlendEventYID |
| 52 | + - Changed AnimatorController deleting ALL SELECTED slots instead of only the last selected |
| 53 | + |
| 54 | +[25.1] |
| 55 | + - Changed platform: .Net Framework 4.8.1 |
| 56 | + - Fixed refresh in the file's Animator list where all were painted black and loaded not bold |
| 57 | + - Added RenderQueue information in the Material editor's Mat/Shader comparison tooltip |
| 58 | + - Fixed search in ObjectTree not showing Frame/Bone editor for the next selection |
| 59 | + |
| 60 | +[25.0] |
| 61 | + - Fixed crash when saving regular game files - all Unity versions. Introduced in 24.0 |
| 62 | + - Changed/added replacement of backslashes and Yen symbols to forward slashes in List and ABM editors |
| 63 | + - Removed Apply button in AssetBundleManifest editor. It is auto commit now. |
| 64 | + |
| 65 | +[24.3.6] |
| 66 | + - Fixed DC ListItem TextAssets with insanely number of empty lines at the end |
| 67 | + - Added support for YureData format in DC ListItem TextAssets |
| 68 | + |
| 69 | +[24.3.5] |
| 70 | + - Added support for DC ListItem TextAssets |
| 71 | + - Fixed HC TableData TextAsset |
| 72 | + |
| 73 | +[24.3.4] |
| 74 | + - Fixed MotionIK new formats for HC and SVS |
| 75 | + |
| 76 | +[24.3.3] |
| 77 | + - Fixed Euler filter in curve display and FBX export |
| 78 | + - Added curve preview as tooltip in MB editor (mostly for DynamicBone) |
| 79 | + |
| 80 | +[24.3.2] |
| 81 | + - Added a global scripting function ReportIDConflicts(string categoryName, object[] unity3dEditors) |
| 82 | + |
| 83 | +[24.3.1] |
| 84 | + - Added ID checking per category (GUI only) |
| 85 | + |
| 86 | +[24.3] |
| 87 | + - Changed SVSMapListTextAsset to show original column-names |
| 88 | + - Fixed computation in auxiliary points for Fbx import and export animation and curve display |
| 89 | + - Fixed loading/saving constraints |
| 90 | + - Added animation track editing curves-wise with child preservation |
| 91 | + |
| 92 | +[24.2.15] |
| 93 | + - Added support for SVS voice TextAsset |
| 94 | + |
| 95 | +[24.2.14] |
| 96 | + - Changed layout of AssetBundleManifest editor, tooltips on dependencies, dependency resolving |
| 97 | + |
| 98 | +[24.2.13] |
| 99 | + - Fixed CTD without /DefaultVisualStyle because of tooltip in DataGridViews (introduced with 24.0) |
| 100 | + |
| 101 | +[24.2.12] |
| 102 | + - Added Ctrl-A to select all in text boxes |
| 103 | + - Added editing weights of AnimatorController SkeletonMask weights |
| 104 | + |
| 105 | +[24.2.11] |
| 106 | + - Fixed BinaryAsset MBs |
| 107 | + |
| 108 | +[24.2.10] |
| 109 | + - Added clipboard functions and id checking for AssetBundleManifest |
| 110 | + - Added support for SVS job TextAsset |
| 111 | + - Fixed SVS NavMesh TextAsset |
| 112 | + |
| 113 | +[24.2.9] |
| 114 | + - Fixed copying BinaryAsset (mark/paste) |
| 115 | + - Fixed copying asset with referenced type. Incomplete implementation. |
| 116 | + - Fixed file header problem for Unity2019.4+ introduced in 24.0 |
| 117 | + - Added support for SVS navmesh TextAssets |
| 118 | + |
| 119 | +[24.2.8] |
| 120 | + - Added support for BinaryAsset MBs |
| 121 | + |
| 122 | +[24.2.7] |
| 123 | + - Added support for one referenced type per class. Incomplete implementation. |
| 124 | + - Added support for SVS litlist TextAssets |
| 125 | + |
| 126 | +[24.2.6] |
| 127 | + - Added support for SVS maplist TextAssets |
| 128 | + |
| 129 | +[24.2.5] |
| 130 | + - Added Material colour alternative _Main_color_01 for _Color |
| 131 | + - Changed NML computation to use world coordinates for all meshes involved |
| 132 | + - Added normals computation for all morph channels at once |
| 133 | + |
| 134 | +[24.2.4] |
| 135 | + - Fix for preview of morphed meshes finally considering the mesh's world coordinates without animation |
| 136 | + - Fix for ABs with stripped Unity version |
| 137 | + - Changed NML computation to use world coordinates for source and destination meshes |
| 138 | + - Fixed NML computation for adjacent meshes |
| 139 | + |
| 140 | +[24.2.3] |
| 141 | + - Fixed replacing morph keyframes for meshes with more than nine submeshes |
| 142 | + - Added normals and tangents calculations for shape targets in Morph editor |
| 143 | + - Added normals and tangents of morphs to the preview, fixed normalmaps preview in morph shader |
| 144 | + - Changed display of Morph channel nodes to show channel indices (and shape indices) |
| 145 | + - Fixed imported channel order from BlendshapeDeformer attributes (Maya only) |
| 146 | + |
| 147 | +[24.2.2] |
2 | 148 | - Fixed replacing morph keyframes to support submeshes with identical number of vertices |
3 | 149 |
|
4 | 150 | [24.2.1] |
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