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Update SB3UGS to v25.2.10 (#214)
1 parent 99fc87e commit 0306641

23 files changed

Lines changed: 164 additions & 7 deletions

src/libs/SB3UGS/ChangeLog.txt

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[24.2.2]
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[25.2.10]
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- Fixed import of flat in-between blendshapes (introduced in 20.3.4)
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- Fixed SVS LookAt TextAsset
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- Added support for SVS Camera TextAsset
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- Changed SVS h/list TextAssets with hashed keys - name resolving by opening AnimatorControllers
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[25.2.9]
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- Fixed MotionIK TextAssets (broken since 23.2.1), added support for HS2
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Remaining issues: RG one subtype is supported the other is not. HC has a unhandled extensions.
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- Added support for SVS TextAssets in h/list/lookat and layermask
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Known issue: computing in-between blendshape successors
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[25.2.8]
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- Fixed SVS TextAssets in h/list/item and posture
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- Added support for SVS TextAssets in h/list/loaddata, h/list/hit, h/list/yure, h/list/eyeneck
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- Changed SVS TextAsset voice-breath, voice-general, voice-heart to have a header and booleans
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[25.2.7]
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- Added support for SVS h/list/se and h/list/item TextAssets
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[25.2.6]
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- Fixed preview of "blue" tangents
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- Added support for SVS posture TextAssets
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[25.2.5]
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- Changed FormStringTable to show a selected cell fully
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- Added support for SVS voice-breath, voice-general, voice-heart TextAsset
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- Fixed crash for Unity versions before 5.5 when selecting a material
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- Added a line for assets not found in the AssetBundle in the report for loadable assets
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[25.2.4]
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- Added report of loadable assets in FormStringTable (list entry editor)
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- Fixed copying MBs leaving references to non-uniquely named Renderers uncopied
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[25.2.3]
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- Fixed invisible crash when cells of list entries were cleared
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[25.2.2]
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- Added support for FbxSurfaceMaterial (3DS Max)
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[25.2.1]
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- Fixed crash in DumpFile() for Unity versions < 2019.4.3
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- Changed mesh replacement to aquire also Mesh type definition
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- Added FBX import of Lambert materials
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[25.2]
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- Changed FBX to version 2020.3.7
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- Changed dropdown controls for textures and materials to adapt width according to contents
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- Changed automatic resizing of editor views. Can be halted with "Calm" in the Object Tree.
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- Added AnimatorController editing BlendEventID and BlendEventYID
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- Changed AnimatorController deleting ALL SELECTED slots instead of only the last selected
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[25.1]
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- Changed platform: .Net Framework 4.8.1
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- Fixed refresh in the file's Animator list where all were painted black and loaded not bold
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- Added RenderQueue information in the Material editor's Mat/Shader comparison tooltip
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- Fixed search in ObjectTree not showing Frame/Bone editor for the next selection
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[25.0]
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- Fixed crash when saving regular game files - all Unity versions. Introduced in 24.0
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- Changed/added replacement of backslashes and Yen symbols to forward slashes in List and ABM editors
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- Removed Apply button in AssetBundleManifest editor. It is auto commit now.
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[24.3.6]
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- Fixed DC ListItem TextAssets with insanely number of empty lines at the end
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- Added support for YureData format in DC ListItem TextAssets
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[24.3.5]
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- Added support for DC ListItem TextAssets
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- Fixed HC TableData TextAsset
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[24.3.4]
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- Fixed MotionIK new formats for HC and SVS
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[24.3.3]
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- Fixed Euler filter in curve display and FBX export
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- Added curve preview as tooltip in MB editor (mostly for DynamicBone)
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[24.3.2]
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- Added a global scripting function ReportIDConflicts(string categoryName, object[] unity3dEditors)
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[24.3.1]
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- Added ID checking per category (GUI only)
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[24.3]
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- Changed SVSMapListTextAsset to show original column-names
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- Fixed computation in auxiliary points for Fbx import and export animation and curve display
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- Fixed loading/saving constraints
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- Added animation track editing curves-wise with child preservation
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[24.2.15]
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- Added support for SVS voice TextAsset
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[24.2.14]
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- Changed layout of AssetBundleManifest editor, tooltips on dependencies, dependency resolving
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[24.2.13]
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- Fixed CTD without /DefaultVisualStyle because of tooltip in DataGridViews (introduced with 24.0)
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[24.2.12]
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- Added Ctrl-A to select all in text boxes
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- Added editing weights of AnimatorController SkeletonMask weights
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[24.2.11]
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- Fixed BinaryAsset MBs
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[24.2.10]
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- Added clipboard functions and id checking for AssetBundleManifest
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- Added support for SVS job TextAsset
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- Fixed SVS NavMesh TextAsset
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[24.2.9]
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- Fixed copying BinaryAsset (mark/paste)
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- Fixed copying asset with referenced type. Incomplete implementation.
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- Fixed file header problem for Unity2019.4+ introduced in 24.0
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- Added support for SVS navmesh TextAssets
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[24.2.8]
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- Added support for BinaryAsset MBs
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[24.2.7]
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- Added support for one referenced type per class. Incomplete implementation.
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- Added support for SVS litlist TextAssets
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[24.2.6]
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- Added support for SVS maplist TextAssets
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[24.2.5]
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- Added Material colour alternative _Main_color_01 for _Color
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- Changed NML computation to use world coordinates for all meshes involved
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- Added normals computation for all morph channels at once
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[24.2.4]
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- Fix for preview of morphed meshes finally considering the mesh's world coordinates without animation
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- Fix for ABs with stripped Unity version
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- Changed NML computation to use world coordinates for source and destination meshes
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- Fixed NML computation for adjacent meshes
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[24.2.3]
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- Fixed replacing morph keyframes for meshes with more than nine submeshes
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- Added normals and tangents calculations for shape targets in Morph editor
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- Added normals and tangents of morphs to the preview, fixed normalmaps preview in morph shader
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- Changed display of Morph channel nodes to show channel indices (and shape indices)
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- Fixed imported channel order from BlendshapeDeformer attributes (Maya only)
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[24.2.2]
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- Fixed replacing morph keyframes to support submeshes with identical number of vertices
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[24.2.1]

src/libs/SB3UGS/DX11TutCore.dll

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src/libs/SB3UGS/FX/NormalMap.fxo

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src/libs/SB3UGS/SB3Utility.dll

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src/libs/SB3UGS/SB3UtilityGUI.exe

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src/libs/SB3UGS/SB3UtilityGUI.exe.Config

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<section name="SB3Utility.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false"/>
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</sectionGroup>
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</configSections>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/></startup>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1"/></startup>
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<probing privatePath="plugins"/>
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<applicationSettings>
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<SB3Utility.Properties.Settings>
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<setting name="PluginsDoNotLoad" serializeAs="String">
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<value>libfbxsdk.dll;SB3UtilityFBX.dll;SB3UtilityPP.dll;niflib_x64.dll;SB3UtilityNIF.dll</value>
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<value>libfbxsdk.dll;SB3UtilityFBX.dll;SB3UtilityPP.dll;niflib_x64.dll;SB3UtilityNIF.dll;Brotli.Core.dll;brolib_x64.dll</value>
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</setting>
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<setting name="Wireframe" serializeAs="String">
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<value>False</value>
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<value>False</value>
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</setting>
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<setting name="MeshExportFormat" serializeAs="String">
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<value>FBX 2020.3.1</value>
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<value>FBX 2020.3.7</value>
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</setting>
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<setting name="WorkspaceAutomaticReopen" serializeAs="String">
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<value>True</value>
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src/libs/SB3UGS/SB3UtilityScript.exe.config

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</assemblyBinding>
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<loadFromRemoteSources enabled="true"/>
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</runtime>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/></startup></configuration>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1"/></startup></configuration>
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