Following #276, we need to refactor the backend selection to use the selected backend for both MD3 and Base16 color palette generation. The easiest way to do this would probably be to make a collection of material_color's DynamicColor like in MaterialDynamicColors to select each of the Base16 colors out of the already generated DynamicScheme.
Following #276, we need to refactor the backend selection to use the selected backend for both MD3 and Base16 color palette generation. The easiest way to do this would probably be to make a collection of
material_color'sDynamicColorlike inMaterialDynamicColorsto select each of the Base16 colors out of the already generatedDynamicScheme.