Open Edit → [Druid] Settings to configure the Druid editor extension: template paths, which editor commands appear in the menu, and quick links to docs and support.
Paths used when creating new Druid assets from the editor.
- Widget Template Path — Template for new Druid widgets. Default:
/druid/templates/widget_full.lua.template. A minimal alternative is/druid/templates/widget.lua.templateif you already know how to work with Druid. Use the arrow button to open the file, or the ellipsis to pick another path. - GUI Script Template Path — Template for new Druid GUI scripts. Default:
/druid/templates/druid.gui_script.template. Same buttons for open/browse.
Change these if you use custom templates or a different project layout.
Checkboxes control which Druid commands appear in the editor:
- Assign Layers — Run from Edit → [Druid] while a GUI file (
.gui) is open. Automatically assigns layers based on the textures and fonts used in that GUI scene. - Create Druid Widget — Right-click a
.guifile in the Asset pane → [Druid] → Create Druid Widget. Creates a.luafile next to the GUI file. - Create Druid GUI Script — Right-click a
.guifile → [Druid] → Create Druid GUI Script. Creates a.gui_scriptnext to the GUI file and attaches it to the GUI. - Create Druid Collection — Right-click a
.guifile → [Druid] → Create Druid Collection. Creates a collection with this GUI file attached.
Uncheck any you don’t use to keep the menus minimal.
- Project Repository — Opens the Druid project repository in your browser.
- Open Quick API Reference — Opens the quick API reference (e.g.
api/quick_api_reference.md) in the editor or default app.
Buttons to support Druid:
Use Save to apply changes, or Cancel to discard.
