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Ravenous Bloodshaper
Violator Wild Homunculus Undead Vaal Commander
1 parent 7e12149 commit 108e357

4 files changed

Lines changed: 442 additions & 3 deletions

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src/Data/Skills/spectre.lua

Lines changed: 279 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -4980,6 +4980,53 @@ skills["HarvestRhexScreechDebuff"] = {
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},
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}
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skills["GAHarvestMinerHammerSlam"] = {
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name = "Hammer Slam",
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hidden = true,
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color = 4,
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skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, },
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 2.67,
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baseFlags = {
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attack = true,
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area = true,
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triggerable = true,
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},
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stats = {
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"is_area_damage",
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"cast_time_overrides_attack_duration",
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},
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levels = {
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[1] = { baseMultiplier = 2, cooldown = 8, levelRequirement = 1, storedUses = 1, },
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},
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}skills["EDSHarvestMinerHammerSmoke"] = {
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name = "Hammer Smoke",
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hidden = true,
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color = 4,
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baseEffectiveness = 0.40000000596046,
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incrementalEffectiveness = 0.028999999165535,
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skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, },
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 1,
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baseFlags = {
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spell = true,
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hit = true,
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area = true,
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triggerable = true,
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},
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stats = {
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"spell_minimum_base_physical_damage",
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"spell_maximum_base_physical_damage",
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"is_area_damage",
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},
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notMinionStat = {
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"spell_minimum_base_physical_damage",
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"spell_maximum_base_physical_damage",
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},
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levels = {
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[1] = { 0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = { 3, 3, }, },
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},
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}
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skills["LegionTemplarJudgeBallLightning"] = {
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name = "Ball Lightning",
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hidden = true,
@@ -5218,6 +5265,106 @@ skills["HeistThugRangedExplosiveArrow"] = {
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[1] = { 0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = { 3, 3, }, },
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},
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}
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skills["HeistCultistUnarmedLeap"] = {
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name = "Whirling Blades",
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hidden = true,
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color = 4,
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description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
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skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, },
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weaponTypes = {
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["Claw"] = true,
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["Dagger"] = true,
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["One Handed Sword"] = true,
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["Thrusting One Handed Sword"] = true,
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},
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 1.13,
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baseFlags = {
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attack = true,
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melee = true,
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movement = true,
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},
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constantStats = {
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{ "skill_sound_variation", 2 },
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},
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stats = {
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"ignores_proximity_shield",
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"cast_time_overrides_attack_duration",
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},
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levels = {
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[1] = { cooldown = 9, levelRequirement = 0, storedUses = 1, },
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},
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}
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skills["HeistProjectUnarmedMelee1"] = {
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name = "Default Attack",
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hidden = true,
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color = 4,
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baseEffectiveness = 0,
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description = "Strike your foes down with a powerful blow.",
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skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, },
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 1,
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baseFlags = {
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attack = true,
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melee = true,
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projectile = true,
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},
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stats = {
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"skill_can_fire_arrows",
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"skill_can_fire_wand_projectiles",
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},
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levels = {
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[1] = { levelRequirement = 1, },
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},
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}
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skills["GAHeistCultistUnarmedLeapImpact"] = {
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name = "Whirling Blades Impact",
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hidden = true,
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color = 4,
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skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, },
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 1.333,
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baseFlags = {
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attack = true,
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area = true,
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triggerable = true,
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},
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stats = {
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"is_area_damage",
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},
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levels = {
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[1] = { levelRequirement = 1, },
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},
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}
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skills["EDSHeistScienceUnarmedGas"] = {
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name = "Gas",
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hidden = true,
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color = 4,
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baseEffectiveness = 0.40000000596046,
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incrementalEffectiveness = 0.028999999165535,
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skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, },
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 1,
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baseFlags = {
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spell = true,
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hit = true,
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area = true,
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triggerable = true,
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},
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stats = {
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"spell_minimum_base_chaos_damage",
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"spell_maximum_base_chaos_damage",
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"is_area_damage",
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"visual_hit_effect_chaos_is_green",
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},
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notMinionStat = {
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"spell_minimum_base_chaos_damage",
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"spell_maximum_base_chaos_damage",
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},
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levels = {
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[1] = { 0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = { 3, 3, }, },
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},
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}
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skills["EmptyActionAttackSecretPoliceDaggers"] = {
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name = "Dagger Trigger Attack",
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hidden = true,
@@ -11605,4 +11752,136 @@ skills["FaridunCasterUndeadDamageOverTimeAura"] = {
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[1] = { 14, 10, cooldown = 0.5, levelRequirement = 0, storedUses = 1, statInterpolation = { 2, 2, }, },
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[2] = { 17, 14, cooldown = 0.5, levelRequirement = 80, storedUses = 1, statInterpolation = { 2, 2, }, },
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},
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}
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skills["MPSHellscapeFleshEliteBasicProj"] = {
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name = "Projectile",
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hidden = true,
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color = 4,
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baseEffectiveness = 2.5,
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incrementalEffectiveness = 0.032000001519918,
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skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, },
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 1.166,
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baseFlags = {
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spell = true,
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projectile = true,
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triggerable = true,
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},
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constantStats = {
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{ "monster_projectile_variation", 207 },
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{ "spell_maximum_action_distance_+%", -50 },
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},
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stats = {
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"spell_minimum_base_physical_damage",
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"spell_maximum_base_physical_damage",
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"base_is_projectile",
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"projectile_uses_contact_position",
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"use_scaled_contact_offset",
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"action_attack_or_cast_time_uses_animation_length",
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},
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notMinionStat = {
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"spell_minimum_base_physical_damage",
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"spell_maximum_base_physical_damage",
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},
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levels = {
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[1] = { 0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, }, },
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},
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}
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skills["GPSHellscapeFleshEliteSpikeBarrage"] = {
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name = "Spike Barrage",
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hidden = true,
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color = 4,
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baseEffectiveness = 1.7999999523163,
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incrementalEffectiveness = 0.02449999935925,
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skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, },
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 2,
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baseFlags = {
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spell = true,
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hit = true,
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projectile = true,
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triggerable = true,
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},
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constantStats = {
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{ "spell_maximum_action_distance_+%", -50 },
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},
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stats = {
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"spell_minimum_base_physical_damage",
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"spell_maximum_base_physical_damage",
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"base_is_projectile",
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"use_scaled_contact_offset",
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"projectile_uses_contact_position",
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},
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notMinionStat = {
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"spell_minimum_base_physical_damage",
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"spell_maximum_base_physical_damage",
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},
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levels = {
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[1] = { 0.80000001192093, 1.2000000476837, cooldown = 7, critChance = 5, levelRequirement = 1, storedUses = 1, statInterpolation = { 3, 3, }, },
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},
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}
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skills["GSHellscapeFleshEliteBloodOrbExplosion"] = {
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name = "Blood Orb Explosion",
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hidden = true,
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color = 4,
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baseEffectiveness = 5,
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incrementalEffectiveness = 0.033250000327826,
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skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, },
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 1,
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baseFlags = {
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spell = true,
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hit = true,
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area = true,
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triggerable = true,
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},
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stats = {
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"spell_minimum_base_physical_damage",
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"spell_maximum_base_physical_damage",
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"is_area_damage",
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},
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notMinionStat = {
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"spell_minimum_base_physical_damage",
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"spell_maximum_base_physical_damage",
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},
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levels = {
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[1] = { 0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, }, },
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},
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}
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skills["VaalOverseerHeavyStrike"] = {
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name = "Heavy Strike",
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hidden = true,
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color = 4,
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baseEffectiveness = 0,
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description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
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skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, },
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weaponTypes = {
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["One Handed Axe"] = true,
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["One Handed Mace"] = true,
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["One Handed Sword"] = true,
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["Sceptre"] = true,
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["Staff"] = true,
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["Thrusting One Handed Sword"] = true,
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["Two Handed Axe"] = true,
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["Two Handed Mace"] = true,
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["Two Handed Sword"] = true,
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},
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statDescriptionScope = "skill_stat_descriptions",
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castTime = 1,
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baseFlags = {
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attack = true,
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melee = true,
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},
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constantStats = {
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{ "base_stun_threshold_reduction_+%", 1 },
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{ "skill_physical_damage_%_to_convert_to_fire", 40 },
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},
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stats = {
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"action_attack_or_cast_time_uses_animation_length",
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"global_knockback",
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},
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levels = {
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[1] = { baseMultiplier = 1.26, cooldown = 2, levelRequirement = 1, storedUses = 1, },
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[2] = { baseMultiplier = 1.26, cooldown = 2, levelRequirement = 68, storedUses = 1, },
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},
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}

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