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Add Lingering Blades option for Animate Weapon of Ranged Arms
1 parent e8204d3 commit 454eff8

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src/Modules/ConfigOptions.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -601,7 +601,7 @@ return {
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{ var = "conditionSummonedZombieInPast8Sec", type = "check", label = "Summoned Zombie in past 8 Seconds?", ifCond = "SummonedZombieInPast8Sec", ifSkill = "Raise Zombie", includeTransfigured = true, apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:SummonedZombieInPast8Sec", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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end },
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{ var = "animateWeaponLingeringBlade", type = "check", label = "Are you animating Lingering Blades?", ifSkill = "Animate Weapon", tooltip = "Enables additional damage given to Lingering Blades\nThe exact weapon is unknown but should be similar to Glass Shank", apply = function(val, modList, enemyModList)
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{ var = "animateWeaponLingeringBlade", type = "check", label = "Are you animating Lingering Blades?", ifSkill = {"Animate Weapon", "Animate Weapon of Ranged Arms"}, tooltip = "Enables additional damage given to Lingering Blades\nThe exact weapon is unknown but should be similar to Glass Shank", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:AnimatingLingeringBlades", "FLAG", true, "Config")
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end },
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{ label = "Shrapnel Ballista:", ifSkill = "Shrapnel Ballista", includeTransfigured = true },

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