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fix: add missing calculation for base_number_of_projectiles_in_spiral_nova (#8995)
1 parent 4738c5d commit 8cd099f

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Lines changed: 5 additions & 1 deletion

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src/Data/SkillStatMap.lua

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1350,6 +1350,10 @@ return {
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["number_of_additional_projectiles"] = {
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mod("ProjectileCount", "BASE", nil),
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},
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["base_number_of_projectiles_in_spiral_nova"] = {
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mod("ProjectileCount", "BASE", nil),
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base = -1
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},
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["projectile_damage_+%_per_remaining_chain"] = {
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mod("Damage", "INC", nil, ModFlag.Projectile, 0, { type = "PerStat", stat = "ChainRemaining" }),
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mod("Damage", "INC", nil, ModFlag.Ailment, 0, { type = "PerStat", stat = "ChainRemaining" }),
@@ -2082,7 +2086,7 @@ return {
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mod("AdditionalCooldownUses", "BASE", nil)
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},
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["kill_enemy_on_hit_if_under_10%_life"] = {
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mod("CullPercent", "MAX", nil),
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mod("CullPercent", "MAX", nil),
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value = 10
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},
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["spell_cast_time_added_to_cooldown_if_triggered"] = {

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