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92 | 92 | { |
93 | 93 | "type": "successDegree", |
94 | 94 | "entries": { |
95 | | - "Critical Success": "You remember the creature's weaknesses, and Archive as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon {@action Strike||Strikes} against the creature also become {@trait magical} if they weren't already.", |
| 95 | + "Critical Success": "You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon {@action Strike||Strikes} against the creature also become {@trait magical} if they weren't already.", |
96 | 96 | "Success": "You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon {@action Strike||Strikes} against the creature also become {@trait magical} if they weren't already.", |
97 | 97 | "Failure": "Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon {@action Strike||Strikes} against the creature also become {@trait magical} if they weren't already.", |
98 | 98 | "Critical Failure": "You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become {@condition flat-footed} until the beginning of your next turn." |
|
706 | 706 | }, |
707 | 707 | "requirements": "You used your most recent action to {@action Cast a Spell} or make a {@action Spellstrike|SoM}.", |
708 | 708 | "entries": [ |
709 | | - "You divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you're in the stance, your melee Strikes deal 1 extra damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical.", |
| 709 | + "You divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you're in the stance, your melee {@action Strike||Strikes} deal 1 extra damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical.", |
710 | 710 | "If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). If the spell couldn't deal damage, this stance's bonus damage depends on the spell's school.", |
711 | 711 | { |
712 | 712 | "type": "list", |
|
1934 | 1934 | }, |
1935 | 1935 | "trigger": "An enemy within 15 feet damages you.", |
1936 | 1936 | "entries": [ |
1937 | | - "Bloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 damage to the triggering enemy, choosing evil or negative damage to deal to the enemy each time you use this reaction. In addition, until the end of your next turn, your Strikes against the triggering creature deal 2 extra damage of the type you chose.", |
1938 | | - "The damage you take and deal when you use this reaction increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. The extra damage on your Strikes increases to 4 at 9th level and 6 at 16th level." |
| 1937 | + "Bloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 damage to the triggering enemy, choosing evil or negative damage to deal to the enemy each time you use this reaction. In addition, until the end of your next turn, your {@action Strike||Strikes} against the triggering creature deal 2 extra damage of the type you chose.", |
| 1938 | + "The damage you take and deal when you use this reaction increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. The extra damage on your {@action Strike||Strikes} increases to 4 at 9th level and 6 at 16th level." |
1939 | 1939 | ] |
1940 | 1940 | }, |
1941 | 1941 | { |
|
2497 | 2497 | ] |
2498 | 2498 | }, |
2499 | 2499 | "entries": [ |
2500 | | - "Make two unarmed {@action Strike|CRB|Strikes}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the {@trait flourish} trait, you can use {@action Flurry of Blows} only once per turn." |
| 2500 | + "Make two unarmed {@action Strike|CRB|Strikes}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the {@action Strike||Strikes} normally. As it has the {@trait flourish} trait, you can use {@action Flurry of Blows} only once per turn." |
2501 | 2501 | ] |
2502 | 2502 | }, |
2503 | 2503 | { |
|
3328 | 3328 | "The enemy refuses, and you deal 1d6 mental damage to it. This damage increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level." |
3329 | 3329 | ] |
3330 | 3330 | }, |
3331 | | - "In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level." |
| 3331 | + "In addition, your {@action Strike||Strikes} against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level." |
3332 | 3332 | ] |
3333 | 3333 | }, |
3334 | 3334 | { |
|
3893 | 3893 | { |
3894 | 3894 | "type": "successDegree", |
3895 | 3895 | "entries": { |
3896 | | - "Critical Success": "Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute.", |
| 3896 | + "Critical Success": "Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your {@action Strike||Strikes} deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute.", |
3897 | 3897 | "Success": "Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier.", |
3898 | 3898 | "Failure": "You make a miscalculation and nothing happens.", |
3899 | 3899 | "Critical Failure": "Whoops! Something explodes. You take fire damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset." |
|
4984 | 4984 | "trigger": "An enemy within 15 feet damages you.", |
4985 | 4985 | "entries": [ |
4986 | 4986 | "Your self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type.", |
4987 | | - "In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether this extra damage is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level." |
| 4987 | + "In addition, your {@action Strike||Strikes} against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether this extra damage is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level." |
4988 | 4988 | ] |
4989 | 4989 | }, |
4990 | 4990 | { |
|
5130 | 5130 | { |
5131 | 5131 | "name": "Shove", |
5132 | 5132 | "source": "CRB", |
| 5133 | + "alias": [ |
| 5134 | + "Push" |
| 5135 | + ], |
5133 | 5136 | "page": 243, |
5134 | 5137 | "activity": { |
5135 | 5138 | "number": 1, |
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