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[Read and Discuss in a Browser](https://github.com/Reloaded-Project/Reloaded-II/discussions/473).
[Previous Changelog](https://github.com/Reloaded-Project/Reloaded-II/releases/tag/1.30.0).
# 1.30.1: Fixes for French Text and Publishing
## Fix ModConfig.json Regex Inclusion Duplicate Check by @nenkai
`ModConfig.json` is required for all mods, but `.json` files are otherwise excluded when packaging. Reloaded-II ensures it's included by checking your "Include Regexes" list.
The duplicate check was broken, causing `ModConfig\.json` to appear twice in the list if you already had it configured.
This happened because the check used a `StringWrapper` type that didn't implement `Equals`, so it compared object references instead of the actual string values.
## Add French Strings for "Yes/No" Dialog by @dysfunctionalriot
Adds French localization strings for the mod compatibility warning dialog buttons introduced in 1.30.0.
------------------------------------
# 1.30.0: Sliders and Supported Games
# Added `TickFrequencyDouble` to `SliderControlParamsAttribute`
The `TickFrequency` property on `SliderControlParamsAttribute` was previously an `int`, which prevented
using non-integer tick frequencies for sliders (e.g., `0.5`).
A new `TickFrequencyDouble` property has been added. When set, it takes precedence over the old `TickFrequency` property.
```csharp
// Old way (integer only, now obsolete)
[SliderControlParams(minimum: 0, maximum: 1, tickFrequency: 1)]
// New way (supports non-integer values)
[SliderControlParams(minimum: 0, maximum: 1, TickFrequencyDouble = 0.1)]
```
Alongside the addition of `textFieldFormat` from @monkeyman192 which (somehow) sat unreleased for 2 years, due to missing `Reloaded.Mod.Interfaces` release, you can now have sliders with nice fractions in configs, without crazy behaviour.
<img width="851" height="382" alt="image" src="https://github.com/user-attachments/assets/92d09c19-3454-4d9e-ba83-4704c65d9c6f" />
A real example where this could be useful could look like this:
<img width="900" height="729" alt="image" src="https://github.com/user-attachments/assets/7bbd90a4-5b96-47e7-8f79-ecba27bd256e" />
Making the HUD arbitrarily wide on widescreen displays.
The old `TickFrequency` property has been marked as `[Obsolete]` but remains functional for backwards compatibility.
## Warn When Installing Mods Without Supported Games
When installing mods via drag-and-drop, download, or the `r2:` protocol, Reloaded-II now checks if the mod
has any supported applications configured. If none are found, a dialog will prompt you to select which
game(s) the mod should be enabled for.
<img width="1500" height="900" alt="image" src="https://github.com/user-attachments/assets/c070449b-e34c-418c-aebc-08c60cdd8ec3" />
- Selecting **Yes** opens the mod edit dialog to configure supported applications
- Selecting **No** keeps the mod installed without changes (you can configure it later)
This helps prevent the occasional issue where a mod author forgot to mark a mod as compatible with any game.
Without an associated game, the mod wouldn't appear in any game's mod list, which could leave users confused.
<img width="1500" height="900" alt="image" src="https://github.com/user-attachments/assets/e9fdcf84-3fa2-47ad-bb39-df40b3abcb59" />
Fixes [#751](https://github.com/Reloaded-Project/Reloaded-II/issues/751).
Contributed by @TheBestAstroNOT (thanks!) , with extra quick cleanup done before merging.
------------------------------------
## Complete Changes (Autogenerated)
{{#each releases}}
{{#if href}}
## [{{title}}]({{href}}){{#if tag}} - {{isoDate}}{{/if}}
{{else}}
## {{title}}{{#if tag}} - {{isoDate}}{{/if}}
{{/if}}
{{#if summary}}
{{summary}}
{{/if}}
{{#if merges}}
### Merged
{{#each merges}}
- {{#if commit.breaking}}**Breaking change:** {{/if}}{{message}} {{#if href}}[`#{{id}}`]({{href}}){{/if}}
{{/each}}
{{/if}}
{{#if fixes}}
### Fixed
{{#each fixes}}
- {{#if commit.breaking}}**Breaking change:** {{/if}}{{commit.subject}}{{#each fixes}} {{#if href}}[`#{{id}}`]({{href}}){{/if}}{{/each}}
{{/each}}
{{/if}}
{{#commit-list commits heading='### Commits'}}
- {{#if breaking}}**Breaking change:** {{/if}}{{subject}} {{#if href}}[`{{shorthash}}`]({{href}}){{/if}}
{{/commit-list}}
{{/each}}
====
{{#unless options.hideCredit}}
Reloaded changelogs are generated by [`auto-changelog`](https://github.com/CookPete/auto-changelog) 😇.
{{/unless}}
====
## Available Downloads
(Below this text, on GitHub)
`Setup.exe`: This is a 1 click installer for Windows.
`Setup-Linux.exe`: This is a version of `Setup.exe` for easier use in WINE / Proton. Use [Linux Setup Guide](https://reloaded-project.github.io/Reloaded-II/LinuxSetupGuideNew/).
`Release.zip`: For people who prefer to install manually without an installer.
`Tools.zip`: Tools for mod authors and developers.
Other files are related to updates, you can ignore them.