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Commit 5f4080a

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Use SPRITE_FLAG macros
1 parent d25f847 commit 5f4080a

1 file changed

Lines changed: 4 additions & 4 deletions

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src/game/bosses/boss_4.c

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -846,18 +846,18 @@ void sub_806FA0C(EggCube *boss)
846846

847847
UpdateSpriteAnimation(s);
848848

849-
s->frameFlags &= ~0x400;
849+
SPRITE_FLAG_CLEAR(s, X_FLIP);
850850
DisplaySprite(s);
851-
s->frameFlags |= 0x400;
851+
SPRITE_FLAG_SET(s, X_FLIP);
852852
DisplaySprite(s);
853853

854854
s = &boss->spr70;
855855
s->x = screenX;
856856
s->y = screenY;
857-
s->frameFlags &= 0xFFFFFBFF;
857+
SPRITE_FLAG_CLEAR(s, X_FLIP);
858858
UpdateSpriteAnimation(s);
859859
DisplaySprite(s);
860-
s->frameFlags |= 0x400;
860+
SPRITE_FLAG_SET(s, X_FLIP);
861861
DisplaySprite(s);
862862

863863
sub_8070370(boss);

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