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321 lines (299 loc) · 8.24 KB
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option base 0
randomize timer
framebuffer create
framebuffer write f
const title_image$="picodungeon_title_320px.bmp"
const mw=30,mh=16,nd=8
gold%=0
hp%=100
xp%=0
dim base$(nd-1,mh-1)
dim m$(mh-1)
' Dungeon layouts
' Dungeon 0: Underground caves L1
data "##############################"
data "#@ #"
data "##### ## ####### # # #"
data "############ ########## # #"
data "###### ##### #### #"
data "### ### ## # ## #"
data "##### #### # ### # ### #"
data "######### ###### #### #"
data "##### ######## ### ###"
data "##### ## ### ### ####"
data "## ## # # ###"
data "## ####### ### #### ###"
data "### ##### ### #### ####"
data "## ##### ### ##########"
data "#X ####### ### ########"
data "##############################"
' Dungeon 1: Underground caves L2
data "##############################"
data "#@ #"
data "# #"
data "# # # ############## #"
data "# # #"
data "# # # # #"
data "# ###### ###"
data "# # ############# ##"
data "# ################ #####"
data "# ################# #"
data "# ######## #### ### #"
data "# ## #"
data "############### ##"
data "################# ########"
data "###################X##########"
data "##############################"
' Dungeon 2: Underground caves L3
data "##############################"
data "############# #####"
data "########## ####"
data "###### ### ## ###"
data "# ## # ###"
data "# @ #"
data "## ## ##"
data "# ### ##########"
data "### ### ################"
data "## # #################"
data "# X####"
data "### ### ########"
data "## ######## ### #######"
data "### ### ## #########"
data "##### ###### ##########"
data "##############################"
' Dungeon 3: Lost crypt
data "##############################"
data "# # # # # # # # # @###"
data "# # # # # # # # # ###"
data "# ### ## ## ## ## ## ## # ###"
data "# ###"
data "# ###### ######### ####### ###"
data "# # # ###"
data "# # # # # ###"
data "# # # ###"
data "# # # # # ###"
data "# # # ###"
data "# # # # # ###"
data "# # # ###"
data "# ######################## ###"
data "# X ###"
data "##############################"
' Dungeon
data "##############################"
data "#@ # #"
data "###### ####### ##### #"
data "# # # # #"
data "# ## ####### ############ #"
data "# # ##### # #"
data "# # ##### # #"
data "## ### ################# ## #"
data "# #"
data "# # # # # # #"
data "# ####"
data "# X##"
data "# ####"
data "# # # # # # #"
data "# #"
data "##############################"
data "##############################"
data "# #"
data "#### # #"
data "##X ################# ##"
data "###### # #"
data "# # # # # # #"
data "# #"
data "# #"
data "# # # # # # #"
data "# # #"
data "##################### ####"
data "# @##"
data "## ### ### ### ### ## ####"
data "# # # # # # #"
data "# # # # # # #"
data "##############################"
data "##############################"
data "# # # #"
data "# # # ####"
data "# @ ####### # # #"
data "# # # #"
data "##### ##### ##### ######### #"
data "# # # # # # # # #"
data "# # # # # #"
data "# # # # # # # # #"
data "##### ## ## ##### ######### #"
data "# # # ####"
data "# # # # # # # # # # # #"
data "# # # # # #"
data "# # # # # # # # # # #"
data "# # # # # X#"
data "##############################"
data "##############################"
data "# # # # #"
data "# # # # # # #"
data "# #################### ## ####"
data "# # # # #"
data "# ## ###### ## ###### # #####"
data "# ## # # # #"
data "# ################# # ##### #"
data "# # # ## #"
data "# ############## #### ## ####"
data "# # # # # #"
data "#### ##### ### ####### ##### #"
data "# # # # X# #"
data "# ################ ####### ###"
data "# @#"
data "##############################"
gosub titlescreen
for d%=0 to nd-1
for i%=0 to mh-1
read base$(d%,i%)
next
next
quit%=0
dead%=0
completed%=0
for dungeon%=0 to nd-1
for i%=0 to mh-1
m$(i%)=base$(dungeon%,i%)
next
' Gold placement
for n%=1 to 4
do
x%=int(rnd*mw)
y%=int(rnd*mh)
c$=mid$(m$(y%),x%+1,1)
loop until c$=" "
m$(y%)=left$(m$(y%), x%)+"$"+mid$(m$(y%),x%+2)
next
' Enemies placement
for n%=1 to 2
do
x%=int(rnd*mw)
y%=int(rnd*mh)
c$=mid$(m$(y%),x%+1,1)
loop until c$=" "
m$(y%)=left$(m$(y%), x%)+"*"+mid$(m$(y%),x%+2)
next
for y%=0 to mh-1
p%=instr(1,m$(y%),"@")
if p%>0 then
px%=p%-1
py%=y%
mid$(m$(y%),p%,1)=" "
exit for
endif
next
exitFound%=0
do
for y%=0 to mh-1
if y%=py% then
r$=m$(y%)
mid$(r$,px%+1,1)="@"
?r$
else
?m$(y%)
endif
next
?""
?"Dungeon ";dungeon%+1
?"WASD - move"
?"[Esc] - quit"
?"Gold: ";gold%
?"HP: ";hp%
?"XP: ";xp%
framebuffer copy f,n
cls
k$=""
do
k$=ucase$(inkey$)
loop until k$<>""
nx%=px%
ny%=py%
if k$="W" then
ny%=py%-1
elseif k$="S" then
ny%=py%+1
elseif k$="A" then
nx%=px%-1
elseif k$="D" then
nx%=px%+1
elseif k$=chr$(27) then
cls
?"You flee the dungeon."
?"Gold: ";gold%
?"HP: ";hp%
?"XP: ";xp%
framebuffer copy f,n
quit%=1
exit do
endif
c$=mid$(m$(ny%),nx%+1,1)
if c$<>"#" then
px%=nx%
py%=ny%
endif
if c$="X" then
exitFound%=1
exit do
elseif c$="$" then
' Found money
gold%=gold%+10
xp%=xp%+1
mid$(m$(ny%),nx%+1,1)=" "
elseif c$="*" then
' Combat
gold%=gold%+int(rnd*100)
dmg%=5+int(rnd*6)
hp%=hp%-dmg%
xp%=xp%+15
mid$(m$(ny%),nx%+1,1)="."
if hp%<=0 then
cls
?"You succumbed to your wounds!"
?"Gold: ";gold%
?"XP: ";xp%
framebuffer copy f,n
dead%=1
exit do
endif
endif
loop
if dead% or quit% then exit for
if exitFound% then
if dungeon%=nd-1 then
cls
?"You escaped every dungeon!"
?"Gold: ";gold%
?"HP: ";hp%
?"XP: ";xp%
framebuffer copy f,n
completed%=1
exit for
else
cls
?"Dungeon ";dungeon%+1;" cleared!"
?"Prepare for dungeon ";dungeon%+2
?"[Enter] when ready"
framebuffer copy f,n
do
k$=inkey$
loop until k$<>""
cls
endif
endif
next
if completed%=0 and quit%=0 and dead%=0 then
cls
?"Your adventure ends early."
framebuffer copy f,n
endif
end
titlescreen:
cls
load image title_image$
framebuffer copy f,n
do
k$=inkey$
loop until k$<>""
cls
return