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Splinter Cell Pandora Tomorrow PostProcessFixedScale Bug #2198

Description

@Anxiett

You can see the bug that occurs with PostProcessFixedScale = 1 here:
https://youtu.be/AbsyKjQsYJ4

Solution

It can be fixed with integer scaling, like 1024, 2048, or perhaps any integer value scaling of the initial 512 value.

Critical Nvidia Driver Requirements

The integer scaling fix only works if the following overrides are forced in the Nvidia Control Panel (either globally or for the game profile):

  • Anisotropic filtering: 16x
  • Antialiasing - FXAA: On
  • Texture filtering - Quality: High Quality

If these driver settings are omitted, the bug will persist regardless of your .ini value, but the integer scaling still is mandatory to fix the bug in combination with the Nvidia settings.

Note on Alt-Tab: Minimizing the game to Windows and returning during gameplay will break the render alignment and re-trigger the bug unless these Nvidia settings are active. Loading a game without restarting the game may will fix the bug again.

Related Settings (Potential Bugs)

It might be the same problem with these settings:

  • ShadowMapResolution = 1
  • ReflectionsResolution = 1

it might be the case since they seem to be similar scaling settings, but it also says its clamped to 2048 anyway, so should be no problem, but could happen with 1080p setting?

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