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55 lines (45 loc) · 3.97 KB
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Config = {}
Config.defaultlang = "en" -- Default language ("en" English, "es" Español)
Config.ProgressBarType = 1 -- false or less than 1 = no progress bar display, 1 = legacy progressBars, 2 = vorp_progressbar; Default: 1
-- Progress Bar Variables; Only used if Config.ProgressBarType is 2
Config.ProgressBar = {
theme = "linear", -- Supported themes: "linear", "circle", "innercircle"; Default: "linear"
color = "rgb(124, 45, 45)", -- CSS color name or rgb/rgba/etc format; Default: "rgb(124, 45, 45)"
width = "20vw", -- Horizontal length of progressbar in CSS units; Only used by the "linear" theme; Default: "20vw"
focus = false -- If true, progress bar UI will have keyboard focus; Default: false
}
Config.SearchTimeMin = 5000 -- Minimum time, in milliseconds (1000 milliseconds = 1 second), taken to search a crawfish hole.
Config.SearchTimeMax = 10000 -- Maximum time, in milliseconds (1000 milliseconds = 1 second), taken to search a crawfish hole.
Config.SearchDelay = 600 -- Time, in seconds, before a crawfish hole can be search again.
Config.SearchRewardCount = 1 -- How many crawfish players can find per hole; Set this to a table like so {min, max} for random reward count per search; eg {0, 3} will mean a random reward count between 0 and 3.
Config.CrawfishItemName = "animal_crawfish" -- The item name of a Crawfish; given to player on successful search (MUST be registered in your items database!).
Config.CrawfishItemLabel = _U("item_crawfish") -- The display name of a Crawfish. _U("item_crawfish") will pull the name from your language file, or you can just put a name here yourself.
Config.CanFindOtherItems = false -- Set true to allow players to find extra items in crawfish holes; Default: false
Config.OtherItemsChance = 2 -- The chance of a player finding other items in crawfish holes (0 to 100); Default: 2
Config.MaxOtherItems = 1 -- The maximum different items a player can find when searching a crawfish hole; Default: 1
Config.OtherItems = {
-- {item = "itemname", amount = 1},
-- {item = "itemname", amount = {0, 1}}, -- adding items with a minimum amount of 0 can add an exra layer of rarity to that item and dilute the overall loot pool
-- {item = "itemname", amount = {1, 3}},
}
Config.CrawfishCustomUseFunction = false -- Set true if you already have a script which handles the usage of an item with the same name as Config.CrawfishItemName.
-- The following settings are only used if Config.CrawfishCustomUseFunction is false
Config.CrawfishGivenItemName = "provision_meat_crustacean" -- The item name of what is rewarded when using a Crawfish from inventory (MUST be registered in your items database!).
Config.CrawfishGivenItemLabel = _U("item_harvest") -- The display name of Config.CrawfishGivenItemName. _U("item_harvest") will pull the name from your language file, or you can just put a name here yourself.
Config.CrawfishGivenItemAmount = 1 -- How many items (Config.CrawfishGivenItemName) players can obtain when using a Crawfish from inventory; Set this to a table like so {min, max} for random item count when used; eg {1, 3} will mean a random item count between 1 and 3.
Config.CrawfishHoles = { -- vector3(x,y,z)
-- Crawdad Willies
vector3(2021.29150390625, -1789.32958984375, 40.51888656616211),
vector3(2027.25390625, -1722.359619140625, 40.6132583618164),
vector3(2042.18701171875, -1885.94384765625, 40.39377975463867),
vector3(2045.3292236328125, -1785.771240234375, 40.67805480957031),
vector3(2058.18505859375, -1866.734619140625, 40.50119018554687),
vector3(2087.13134765625, -1859.825439453125, 40.5162353515625),
-- Lagras/Lakay
vector3(2176.2734375, -693.794677734375, 40.6646499633789),
vector3(2216.02978515625, -679.2449951171875, 40.62735748291015),
vector3(2253.82666015625, -549.8944091796875, 40.5958137512207),
vector3(2258.76611328125, -720.3011474609375, 40.47812271118164),
vector3(2301.9091796875, -515.6649169921875, 40.82343673706055),
vector3(2339.40478515625, -544.3302001953125, 40.8292007446289)
}