XRTK - Mixed Reality Toolkit Feature Request
Is your feature request related to a problem? Please describe
Unity has introduced scriptable render pipelines as a replacement to the legacy render pipeline some time ago. The URP - Universal Render Pipeline - (formerly LWRP) as well as the HDRP are out of preview by now and the modern way to get started with Unity projects. It is to be expected most people utilizing XRTK will be using URP or HDRP in their projects, that's why the standard assets need to be updated to support those. Currently all standard assets will render the pink error shader if used with render pipelines.
How would you classify your suggestion
- Usability / Configuration
Describe the solution you'd like
As the HDRP documentation notes:
NOTE: Projects made using HDRP are not compatible with the Lightweight Render Pipeline. You must decide which render pipeline your project will use before starting development as HDRP features are not cross-compatible between HDRP and Lightweight.
unfortunately there is no way to have an automated workflow for converting projects in between pipelines. Anyway an automatic conversion would most likely not produce tuned and 100% optimized assets for each pipeline, that's why I am suggesting the following changes:
XRTK - Mixed Reality Toolkit Feature Request
Is your feature request related to a problem? Please describe
Unity has introduced scriptable render pipelines as a replacement to the legacy render pipeline some time ago. The URP - Universal Render Pipeline - (formerly LWRP) as well as the HDRP are out of preview by now and the modern way to get started with Unity projects. It is to be expected most people utilizing XRTK will be using URP or HDRP in their projects, that's why the standard assets need to be updated to support those. Currently all standard assets will render the pink error shader if used with render pipelines.
How would you classify your suggestion
Describe the solution you'd like
As the HDRP documentation notes:
unfortunately there is no way to have an automated workflow for converting projects in between pipelines. Anyway an automatic conversion would most likely not produce tuned and 100% optimized assets for each pipeline, that's why I am suggesting the following changes:
StandardAssets/URPto hold all URP standard assetsStandardAssets/HDRPto hold all HDRP standard assetsStandardAssets/URPfolder if the URP package is not present in the project or the legacy pipeline is being usedStandardAssets/HDRPfolder if the HDRP package is not present in the project or the legacy pipeline is being usedStandardAssets/Legacyfolder if any of the SRP packages is present in the project