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### 5.6.5
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- Fixed support for 64-bit attributes and uniforms
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- Fixed various issues with `GlobalBoundingBox` and `LocalBoundingBox`. Both attributes are now equivalent.
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- Fixed `PickObjects` attribute for render nodes with `TriangleStrip` and `TriangleAdjacencyList` topologies
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- Added `PickTree` intersection methods using `ValueOption` rather than `Option`
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- Made `IBuffer.ToArray` and `BufferView.download` robust to out-of-range arguments
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-[Sg] Fixed broken Ag rule for `FaceVertexCount`
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-[Sg] Added `rotation` and `rotation'`
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- Replaced `Marshal.Copy`/`Marshal.Set` calls in `UniformWriters.NewWriters` with managed `Buffer.MemoryCopy`/`Span<byte>.Clear` so wasm builds (which lack `msvcrt.dll`/`libc`) can write array uniforms
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### 5.6.4
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-[GL] Dispose MultimediaTimer in LodRenderer to avoid resource exhaustion
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