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<!DOCTYPE html>
<html>
<head>
<title>dff2gltf</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script>
var container, controls;
var camera, scene, renderer;
var hemispheric, ambient, directional;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth/2, window.innerHeight/2, false);
renderer.gammaOutput = true;
renderer.setClearColor(0x222222);
container.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
hemispheric = new THREE.HemisphereLight(0xffffff, 0x222222, 1.2);
scene.add(hemispheric);
ambient = new THREE.AmbientLight(0x404040);
scene.add(ambient);
directional = new THREE.DirectionalLight(0x404040);
directional.position.set(0.5, 0, 0.866);
scene.add(directional);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.screenSpacePanning = true;
controls.update();
var loader = new THREE.GLTFLoader().setPath('/ipl/');
loader.load('overview.gltf', setup);
window.addEventListener('resize', onWindowResize, false);
}
function setup(gltf) {
const box = new THREE.Box3().setFromObject(gltf.scene);
const size = box.getSize(new THREE.Vector3()).length();
const center = box.getCenter(new THREE.Vector3());
gltf.scene.position.x += (gltf.scene.position.x - center.x);
gltf.scene.position.y += (gltf.scene.position.y - center.y);
gltf.scene.position.z += (gltf.scene.position.z - center.z);
controls.maxDistance = size * 10;
camera.near = size / 100;
camera.far = size * 100;
camera.updateProjectionMatrix();
camera.position.copy(center);
camera.position.x += size / 2.0;
camera.position.y += size / 5.0;
camera.position.z += size / 2.0;
camera.lookAt(center);
scene.add(gltf.scene);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth/2, window.innerHeight/2, false);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
</script>
</body>
</html>