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docs/en/manuals/scene-editing.md

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@@ -13,15 +13,11 @@ By default, many visual scenes open with a **2D orthographic** view. For 3D work
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Open the Scene Editor by double-clicking a visual resource in the *Assets* pane, such as:
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- **Collections** (`.collection`)
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- **Game objects** (`.go`)
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- **Atlas** (`.atlas`)
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- **Models** (`.model`, `.glb`)
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- **GUI scenes** (`.gui`)
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- **Tilemaps** (`.tilemap`)
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- **Tile sources** (`.tilesource`)
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- **Sprites** (`.sprite`)
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- **Particle effects** (`.particlefx`)
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- **Scene structure** — collections (`.collection`), game objects (`.go`)
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- **2D assets** — atlas (`.atlas`), tilemaps (`.tilemap`), sprites (`.sprite`), tile sources (`.tilesource`)
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- **3D assets** — models (`.model`, `.glb`)
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- **UI** — GUI scenes (`.gui`)
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- **Effects** — particle effects (`.particlefx`)
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- And others
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## Scene view navigation (camera controls)
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These controls are available in visual editors:
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- **Pan**
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- <kbd>Alt</kbd>/<kbd>⌥ Option</kbd> + <kbd>Left Mouse Button</kbd>, or <kbd>Right Mouse Button</kbd>
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- <kbd>Alt</kbd>/<kbd>⌥ Option</kbd> + <kbd>Left Mouse Button</kbd>
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- **Zoom**
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- <kbd>Mouse Wheel</kbd>, or
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- <kbd>Alt</kbd>/<kbd>⌥ Option</kbd> + <kbd>Right Mouse Button</kbd>
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- **Rotate (3D) around selection**
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- <kbd>Ctrl</kbd>/<kbd>^ Control</kbd> + <kbd>Alt</kbd>/<kbd>⌥ Option</kbd> + <kbd>Left Mouse Button</kbd>
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- **Rotate/Orbit (3D) around selection**
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- <kbd>Ctrl</kbd>/<kbd>^ Control</kbd> + <kbd>Left Mouse Button</kbd>
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You may also use **Frame Selection** (<kbd>F</kbd>) to focus the camera on the current selection.
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- one cyan center square handle to move the object only in the screen space,
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- 3 red, green and blue arrows along each axis to move the object only along the given X, Y or Z axis.
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- 3 red, green and blue square handles to move the object only on the given plane, e.g. X-Y (blue) and (visible if rotating the camera in 3D) X-Z (green) and Y-Z (red) planes.
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- 3 red, green and blue square handles (outlined with a transparent fill) to move the object only on the given plane, e.g. X-Y (blue) and (visible if rotating the camera in 3D) X-Z (green) and Y-Z (red) planes.
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#### Rotate tool
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- <kbd>Q</kbd> — down
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::: sidenote
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All movement keys can be rebound in `File ▸ Preferences ▸ Keys`.
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All movement keys can be rebound in `File ▸ Preferences ▸ Keys`. Then search for `Scene -> Free Camera`
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:::
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Speed modifiers:

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