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When using multipass in multiple shaders, the buffers will persist between shaders if they share the same name. #240

@sp4ghet

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@sp4ghet

I think the behaviour we expect is for the buffers to reset when we change shaders, so that a buffer write from one shader doesn't persist in the next shader. If this is expected behaviour, feel free to close.

I'll try and fix it and send a PR within the week but if it's a no-brainer also feel free to fix it for me :p

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