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[Bug]: DS3 crashes when using me3 with a mod, but me1 or me2 does not crash with the same mod #690

@gracenotes

Description

@gracenotes

What happened?

When playing a randomizer seed with me3 (tested with v0.9.0) and DS3 1.15.2, it consistently crashes when traversing a level. I would ideally like the randomizer program to use an me3 profile, but consistent crashes would preclude that. Even if it's an issue in me3 that can be fixed, requiring that the user has a minimum me3 version is also a bit of a hassle.

Static mod files, including me3 profile and log (which has no useful info): https://drive.google.com/file/d/1RvNRBmaDqgBkhKQiVb5wSUydlH-XHKQ9/view

To reproduce: Start in High Wall in the room before the first bonfire, and walk towards the first bonfire. The crash happens before reaching the stairs. This can be done on the initial warp to the fake temporary High Wall bonfire from Firelink Shrine, or it can be done by starting at the High Wall bonfire, going backwards into the room, quitting and reloading, and then going back.

The crash does not occur using me1 with DS3 1.15, or me2 with DS3 1.15.2, on the same set of files.

I have not done any debugging of the crash itself. The fmod allocation limit was previously the most common cause of crashes like this, though I understand me3 swaps out the allocator, so I assume it wouldn't manifest in the same way.

Version

v0.9.0

What operating system are you seeing this problem on?

Windows

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