Feature Request: "Reverse Score Mode" for osu!mania (Start from 1,000,000 and deduct for each non-perfect hit) #34388
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Hi there, I'd like to suggest a simple yet useful feature for osu!mania: a reverse scoring mode that starts from 1,000,000 and deducts points with every non-300g (or highest judgment) hit. 🔍 What is it? 300g: no deduction 300: small deduction 200: larger deduction 100, 50, miss: increasing penalty (This follows the same logic as the accuracy system — just visualized as a countdown instead of accumulation.) ✅ Why is this useful? Time-saving for score chasers: No need to play through a full map just to discover they missed the cutoff halfway through. More intuitive for players familiar with rhythm games that emphasize precision over combo-based scoring. Does not impact actual score calculation or rankings, only changes the way score is visually presented. 💡 Optional additions: Could work with existing accuracy formula; only the score counter display changes. 🛠 Technical feasibility: Let me know if this is something worth pursuing. I'm sure many mania players, especially those focused on accuracy, would appreciate this option. Thanks for reading! Translated by ChatGPT |
Replies: 3 comments 4 replies
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I have never seen any game that does this. And the accuracy counter has such a mode option already (minimum and maximum achievable) because there are games that do it. Are the accuracy counter modes enough? Note that if this were ever implemented, it can be applied to every other ruleset. |
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Very good idea, this concept is great from an accuracy standpoint ! The Accuracy display is one thing, but it doesn't perfectly translate to the score value, which is what we're actually trying to achieve. |
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I have a potentially workable idea: The combo score starts at full points. When a combo break occurs, the combo score is calculated based on the current maximum combo and the theoretical maximum combo (though this portion of the score may increase as gameplay progresses). For the accuracy score, it can be calculated by assuming all future judgments are perfect (300g). Based on this theoretical scenario, the theoretical maximum accuracy is derived (it will decrease when a Great or worse judgment is hit), yielding the theoretical accuracy score. Adding the two together gives a reference score, and this scoring method should yield the same score during settlement as when using positive scoring |

I have never seen any game that does this. And the accuracy counter has such a mode option already (minimum and maximum achievable) because there are games that do it. Are the accuracy counter modes enough?
Note that if this were ever implemented, it can be applied to every other ruleset.