Replies: 4 comments 2 replies
+1, i use a lot of "slider wiggle rhythm" especially in lowdiffs and seeing the sliderpoints a bit smaller to manage this would be super nice. i know theyre against having everything be a toggle / setting but maybe being able to adjust the anchor size from the view panel seems like a good idea if possible |
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please add global resnap on lazer theres a lot of cases of adopting timings changes and you have to either do it on stable (and deal with the nightmare of unsnapped green lines) or object by object in lazer which is a huge pain also can consider choosing what beatsnap devisor to consider when resnapping (when maps contain both 1/3 and 1/4 you kinda have to pick one and resnap the other by hand which is also a pain so something that lets you pick and choose what devisor to consider when resnapping would be real nice |
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When editing a mania map with the scrolling direction set to down, the behavior of the scroll wheel is opposite to what I expect (I expect scrolling up while the cursor is in the playfield to reveal higher sections of the map, but the editor always reveals earlier sections. A workaround is to set the scrolling direction to up, but I’m used to playing downscroll so I’d like to have the behavior fixed or at least an option added for this. |
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We collected those @ COE in person. I got a bunch of mappers together to do the osu!(lazer) trial run priority quest on my setup.
since i'm still there i'm unable to include videos or the likes for everyting. Instead I tried to describe the steps to repro what we were running into. If stuff is unclear, i'll add images etc after i return home from COE!
@pishifat wrote a similar "to-do" list of feedback in December last year in #31263
Hitsounds:
Normalsampleset will mess with how hitsounding works if most of your objects have soft sampleset in a section for exampleExporting:
.osufiles I sent them were "corrupted")timing tab:
Compose tab
.45can't be removed without using a separate tool? (i found out the move tool exists today and why i would want to use it), technically this is a non-issue but it causes minor misalignments involving flipping and it feels like you don't have actual control about your objectsMISC
current: 1.1xon the right side) is VERY confusing, because it goes not by selected object but current timeline position. Distance snap is not shown for selected objects (only absolute pixels) (people who use distance snap alot were very lost)Suggestions
Helpor something and does similar things to discord's CTRL+/ where it displays all current editor shotcuts and what they do so u can reference them?All reactions