Current behavior
I work on Mac with VS Code. When I open a .slnx file, with an Uno project contained, the Uno Platform plugin won't open my Uno project. I also can't start the iOS / Android debuggers.
Expected behavior
When I open a solution in .slnx format, or even a solutionless workspace (where the C# Devkit generates a temporary in-memory solution), I should be able to open the project nevertheless.
Which tool(s) are affected?
No response
How to reproduce it (as minimally and precisely as possible)
Create new solution with a simple project from the template. Delete the .sln file and open that as as solutionless workspace in C# Devkit in VS Code. Happens already here.
Then create a new .slnx file for dotnet:
<Solution>
<Project Path="project_folder/project_file.csproj" />
</Solution>
Open this solution in C# Devkit. Uno Platform plugin won't work with that, too.
Workaround
Create an old-fashioned .sln file.
Renderer
Affected platforms
iOS - net9.0-ios
Uno.Sdk version
6.3.28
IDE used
Visual Studio Code on macOS
IDE version
1.106.0-insider from 2025-10-27
Uno Platform Extension version
0.22.1
Relevant plugins
C# Devkit and c#, both latest insider builds
Anything else we need to know?
No response
Current behavior
I work on Mac with VS Code. When I open a .slnx file, with an Uno project contained, the Uno Platform plugin won't open my Uno project. I also can't start the iOS / Android debuggers.
Expected behavior
When I open a solution in .slnx format, or even a solutionless workspace (where the C# Devkit generates a temporary in-memory solution), I should be able to open the project nevertheless.
Which tool(s) are affected?
No response
How to reproduce it (as minimally and precisely as possible)
Create new solution with a simple project from the template. Delete the .sln file and open that as as solutionless workspace in C# Devkit in VS Code. Happens already here.
Then create a new .slnx file for dotnet:
Open this solution in C# Devkit. Uno Platform plugin won't work with that, too.
Workaround
Create an old-fashioned .sln file.
Renderer
Affected platforms
iOS - net9.0-ios
Uno.Sdk version
6.3.28
IDE used
Visual Studio Code on macOS
IDE version
1.106.0-insider from 2025-10-27
Uno Platform Extension version
0.22.1
Relevant plugins
C# Devkit and c#, both latest insider builds
Anything else we need to know?
No response