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feat(next): New release
* feat(texture): Class to render a 2D texture (#467) * feat(texture): Class to render a 2D texture In order to load different kind of textures (e.g. another layer or an image) into modV and scale it or change it position, this class can be used. fix #329 * feat(texture): Set the offset using percentage values * feat(texture): Set min / max to -100 to 100 * refactor(bar): Set strobe default to 0 (#471) fix #452 * fix(groups): replaces or statement to fix preset inheritance (#473) * fix(groups): replaces or statement to fix preset inheritance Replaces OR statement with !! * fix(groups): Set proper default value for "inherit" fix #469 * fix(swap): fixes array handling with SWAP (#474) * fix(swap): fixes array handling with SWAP Fixes array handling when using SWAP state. Removes temp entirely * chore(swap): Removed debugger and added some bit of info about what is happening
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