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Support glTF material occlusion in hardware surface shaders#2940

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hybridherbst wants to merge 1 commit into
AcademySoftwareFoundation:mainfrom
needle-tools:feature/gltf-material-occlusion
Open

Support glTF material occlusion in hardware surface shaders#2940
hybridherbst wants to merge 1 commit into
AcademySoftwareFoundation:mainfrom
needle-tools:feature/gltf-material-occlusion

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@hybridherbst

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This PR wires occlusion through properly for surface types that support it (right now, gltf_pbr).

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