Pips-Colors in RA2 Fix#904
Open
CCCP84 wants to merge 1 commit into
Open
Conversation
Contributor
Author
|
I'm not a Yuri's Revenge player, but it seems to me that the vehicle loading indicators in Yuri's Revenge look so inexpressive. Grey? Could this be some kind of mistake? Maybe they meant something else? |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fixes #813
I replaced in the pips2.shp gray frame, which is used in YR for tanks, with red, like in Red Alert 2. Added shp to ra2mode.pack
In rules.ini, I changed the color value for some infantry from "white" to "1" (green). https://modenc.renegadeprojects.com/Pip
I don't know why, but the literal value "green" doesn't work. I used the value "1".
Works as it should.