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Content-driven HDR output and Legion Go 2 display script#5

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KyleGospo merged 3 commits into
OpenGamingCollective:ogcfrom
matte-schwartz:matts/go2-workarounds
Apr 28, 2026
Merged

Content-driven HDR output and Legion Go 2 display script#5
KyleGospo merged 3 commits into
OpenGamingCollective:ogcfrom
matte-schwartz:matts/go2-workarounds

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@KyleGospo
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This uses the current content being displayed to determine whether or
not to engage an HDR colorspace.
Add VFP timings for the non-VRR frame limiter, and enable content_driven
HDR mode to workaround lack of Steam support for backlight control while
the Go 2's panel is outputting PQ content.

This can be re-assessed when Steam supports internal panels with HDR
that behave less like the Steam Deck OLED when it comes to brightness
adjustment.
@KyleGospo KyleGospo merged commit a2dfc68 into OpenGamingCollective:ogc Apr 28, 2026
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