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Sergei edited this page May 7, 2026
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Use this order for a new integration:
- Install the Bridge package for your engine.
- Create or update
playgama-bridge-config.jsonin the config editor. - Wait for Bridge initialization before calling SDK APIs.
- Read
platform.languageand apply localization. - Load saved progress with
storage.get(...). - Send
platform.sendMessage('game_ready')when the first playable frame is ready. - Add interstitial ads at natural pauses, such as level transitions or game over.
Download the latest version of playgama_bridge.c3addon from the GitHub release page.
Go to Menu → View → Addon Manager and click Install new addon.... Select the downloaded file and click Install in the popup window.
Open your project, right-click on the Object types folder, and select Add new object type. Choose Playgama Bridge and click Insert.
Set Use Worker to No in the project settings:
Use the config editor to create or update playgama-bridge-config.json, then import it into the Files folder. This file stores SDK settings: platform identifiers, in-game purchases, ad placements, and more.