The Arcanum Project is a bundle of tools to ease the modding of Europa Universalis 5 (EU5). The tools are mainly being developed by Minnator and MelonCoaster with the help of CzerstfyChlep, zulacecek and other contributors.
This tool is in active development and will continue to become more feature-rich and polished.
Our documentation is a work in progress. You can access the currently available parts here
- Desktop application for Windows built with .NET and WPF.
- Provides specialized editors (NUI) and an interactive map to edit a wide range of EU5 objects.
- Features include an undo/redo history, hot-reloading of game/mod files, error detection with precise locations, and editing support for 40+ game object types.
- Language: C#
- Runtime/Target framework:
net10.0-windows - UI framework: WPF
- Build system & package manager:
dotnetCLI / MSBuild, NuGet - Test framework: NUnit (with
NUnit3TestAdapterandMicrosoft.NET.Test.Sdk)
- Windows 10/11 (x64)
- .NET SDK 10, only if building from source
- Europa Universalis 5 installed (for real data paths used by the app)
- Back up your mod files.
- Download the latest release from GitHub.
- Run the
script_docscommand in EU5 - Start Arcanum and enter the required mod and vanilla paths in the main menu.
- Launch the current config and start modding.
Clone the repository and use the according .NET SDK.
git clone https://github.com/The-Arcanum-Project/Arcanum
cd Arcanum
dotnet restore
dotnet build Arcanum.sln -c ReleaseUse the app project in src/Arcanum.App (WPF WinExe).
dotnet run -c Debug --project src\Arcanum.App\Arcanum.App.csprojThis produces a Windows desktop application named Arcanum [ReleaseName] (see AssemblyName in the csproj).
- Select any object via search or the map using different selection modes.
- Once an object is selected it is loaded into the NUI (specialized editor).
- Edit any values you need in NUI.
- Before hitting
Ctrl+Sto save all changes, review the save settings to ensure they match your preferences. - Save your changes.
- Smart history tree with undo/redo for any action taken
- Interactive map with map modes
- Detailed error detection pinpointing file, line, and character
- Hot reloading support for mod and game files
- Support for more than 40 different game objects
- Objects with effects and triggers are not yet editable
- Map editor
- Intelligent map design aides
- Automatic error correction
- Plugin support
- User-defined map modes
- Map exporting
- Heightmap and normals on the interactive map
- Editing support for all objects
NUnit-based test project is located at src/dev/UnitTests.
Run the tests:
dotnet test src\dev\UnitTests\UnitTests.csproj -c ReleaseTop-level directories of interest:
src/Arcanum.App— WPF application entry point (WinExe,net10.0-windows).src/Arcanum.UI— UI components, styles, controls, and NUI (WPF library).src/Arcanum.Core— Core logic, parsing, map systems, registries, etc.src/Arcanum.PluginHost— Host for plugins (referenced by Core/UI).src/Arcanum.SDK— SDK surface for extensions and external integrations.src/dev/UnitTests— NUnit-based tests targeting Core/SDK.src/src_gen/*— Source generators, analyzers, and code fixers used at build time.Common,Nexus.Core,DiagnosticArgsAnalyzer— shared libs/analyzers referenced by projects.docs— user documentation site sources (WIP).
This project is licensed. See the LICENSE file in the repository root for details.
We are currently not actively looking for contributors, but we are open to ideas and suggestions. If you have any suggestions, questions, or feedback, feel free to reach out on the official Discord server