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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
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Expand Up @@ -34,6 +34,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Migrated sample scenes to use Universal Render Pipeline (URP) with Built-in Render Pipeline fallback shaders. The URP package is now required to run the samples. (ISX-2343)
- Changed the UI for `Actions.inputactions` asset to use UI Toolkit framework.
- Changed the UI for `InputSystem.inputsettings` asset to use UI Toolkit framework.
- Added docs for rumble support on Android and iOS.
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### Added

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12 changes: 12 additions & 0 deletions Packages/com.unity.inputsystem/Documentation~/Gamepad.md
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Expand Up @@ -121,6 +121,18 @@ Gamepad.current.SetMotorSpeeds(0.25f, 0.75f);
>* PS4, Xbox, and Switch controllers, when connected to their respective consoles. Only supported if you install console-specific input packages in your Project.
>* PS4 controllers, when connected to Mac or Windows/UWP computers.
>* Xbox controllers on Windows.
>* Android:
> * Note: Rumble automatically stops about 10 seconds after the last SetMotorSpeeds call unless explicitly stopped.
> * Requires Unity 6000.6 or later
> * Android 12 or later
> * Most bluetooth-connected gamepads with rumble support are supported (PS4/PS5 controllers, Xbox controllers, etc.)
> * __Note:__ If the gamepad is connected via USB cable, rumble support may vary.
> * __Note:__ If the gamepad supports more than one motor, each motor's strength can be controlled individually.
> * Android 11 or earlier
> * Rumble support is limited.
> * __Note:__ Only one motor is supported. If the gamepad has more than one motor, the higher value of the left and right motor strengths is applied to both.
> * iOS:
> * TODO: Paulius
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[//]: # (TODO: are we missing any supported configs?)

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