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5 changes: 5 additions & 0 deletions src/Backends/DRMBackend.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3511,11 +3511,16 @@ namespace gamescope
bool bDoComposite = true;
if ( !bNeedsFullComposite && !bWantsPartialComposite )
{
// Save the pending mode so it can be restored after drm_rollback() and carried
// over to the composite path
std::shared_ptr<gamescope::BackendBlob> pPendingModeId = g_DRM.pending.mode_id;
int ret = drm_prepare( &g_DRM, bAsync, pFrameInfo );
if ( ret == 0 )
bDoComposite = false;
else if ( ret == -EACCES )
return 0;
else if ( g_DRM.needs_modeset )
g_DRM.pending.mode_id = pPendingModeId;
}

// Update to let the vblank manager know we are currently compositing.
Expand Down