Releases: VisionDepth/VisionDepth3D
VisionDepth3D v4.2.2 - DirectML build General Bug Fixes
VisionDepth3D v4.2.2 - DirectML build General Bug Fixes
This update fixes a major DA-V2 slowdown caused by Original inference resolution being treated as full-resolution model input.
DA-V2 Original mode now keeps the source aspect ratio while using a safer default max side of 518, preventing accidental 1080p/4K model inference and improving practical render speed.
Also included:
- faster DA-V2 adapter path
- less unnecessary resizing
- less duplicate normalization
- reduced GPU-to-CPU transfer size
- clearer model/backend/FP16 diagnostics
Advanced users can still force true original-resolution DA-V2 inference in source code build with:
VD3D_DAV2_DEFAULT_MAX_SIDE=0Upgrade Instructions
Before installing this update:
-
Back up your
weightsfolder. -
Back up your
presetsfolder. -
Run the VisionDepth3D Update Application.
-
Click Uninstall VD3D to remove your current VisionDepth3D installation.
-
In the update app, choose the correct installer build from the dropdown near the top:
-
CUDA for NVIDIA GPU users
-
DirectML for AMD, Intel, or DirectML users
-
-
Download the selected installer.
-
Run the downloaded Inno Setup installer.
-
Finish setup.
-
Open VisionDepth3D.
-
Load your media and start converting.
Build
This is the DirectML build. If you have CUDA, use the CUDA build.
Final Notes
VisionDepth3D v4.2.2 is was a general bug patch for depth engine and depth blender
Thanks to everyone testing, reporting bugs, and helping push VisionDepth3D forward.
VisionDepth3D v4.2.2 - CUDA Build General Bug Fixes
VisionDepth3D v4.2.2 - CUDA build General Bug Fixes
This update fixes a major DA-V2 slowdown caused by Original inference resolution being treated as full-resolution model input.
DA-V2 Original mode now keeps the source aspect ratio while using a safer default max side of 518, preventing accidental 1080p/4K model inference and improving practical render speed.
Also included:
- faster DA-V2 adapter path
- less unnecessary resizing
- less duplicate normalization
- reduced GPU-to-CPU transfer size
- clearer model/backend/FP16 diagnostics
Advanced users can still force true original-resolution DA-V2 inference in source code build with:
VD3D_DAV2_DEFAULT_MAX_SIDE=0Upgrade Instructions
Before installing this update:
-
Back up your
weightsfolder. -
Back up your
presetsfolder. -
Run the VisionDepth3D Update Application.
-
Click Uninstall VD3D to remove your current VisionDepth3D installation.
-
In the update app, choose the correct installer build from the dropdown near the top:
-
CUDA for NVIDIA GPU users
-
DirectML for AMD, Intel, or DirectML users
-
-
Download the selected installer.
-
Run the downloaded Inno Setup installer.
-
Finish setup.
-
Open VisionDepth3D.
-
Load your media and start converting.
Build
This is the CUDA build. If you have AMD/Intel GPU then use the DirectML build.
Final Notes
VisionDepth3D v4.2.2 is was a general bug patch for depth engine and depth blender
Thanks to everyone testing, reporting bugs, and helping push VisionDepth3D forward.