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aadeshrao123/README.md

Hey, I'm Aadesh Yadav

Lead Unreal Engine Developer building games, tools, and open source infrastructure for game devs.

5+ years of professional Unreal Engine experience. Currently Lead Developer at Vaporware Games. Top Rated Plus on Upwork with 200+ completed projects and 100% job success.

What I'm Working On

UnrealMCP — Open source MCP bridge that connects AI coding assistants (Claude, Cursor, Gemini, VS Code, etc.) to the Unreal Engine 5 editor. 100+ tools for materials, blueprints, actors, data tables, profiling, and more. Available on PyPI.

Jiggi — A Factorio/Satisfactory-style factory automation game built with Unreal Engine 5. Mass Entity Framework (ECS) powering 100k+ entities, conveyor logistics, power grids, manufacturing chains, and multiplayer with dedicated server support.

What I Do

  • Gameplay Systems — C++ gameplay programming, GAS abilities, combat, movement, locomotion
  • Multiplayer — Dedicated servers, replication, prediction, reconciliation, EOS integration
  • High-Performance ECS — Mass Entity Framework, 100k+ entity simulation, O(1) lookups, lock-free threading
  • Editor Tools — Slate UI, custom K2Nodes, property customizations, pipeline automation
  • AI Tooling — MCP protocol, pip packages, CI/CD, multi-platform open source

Tech

C++ Unreal Engine 5 Mass Entity (ECS) GAS Multiplayer/Networking Slate UI Python MCP Protocol Git Perforce

Links

Portfolio LinkedIn YouTube Upwork PyPI

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  1. Unreal-MCP Unreal-MCP Public

    AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. 238 commands across materials, blueprints, Niagara VFX, StateTree, data tables, Mass Entity…

    C++ 26 4

  2. Focuser Focuser Public

    Free open source website and application blocker built in Rust. Block distracting sites and apps, run Pomodoro focus sessions, set daily time allowances, and stay on task. A self hosted Cold Turkey…

    JavaScript 2

  3. hypercompress hypercompress Public

    Content-aware compression engine that beats xz/LZMA on real-world data. Auto-detects data types, applies optimal transforms per chunk. Supports files and folders.

    Rust

  4. GASystem GASystem Public

    GASystem in Unreal Engine 5

    C++

  5. AsyncActionProject AsyncActionProject Public

    Implemented UCustomAsyncAction in Unreal Engine, derived from UBlueprintAsyncActionBase, to handle dual delays. It broadcasts events using OnDelayFinished and OnDelayFinished1 delegates upon delay …

    C++ 1

  6. Tetris Tetris Public

    A Tetris Game using Raylib

    C++