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๐Ÿš€ Autonomous Android Player Fleet & Telemetry Ingest

๐Ÿ† Top 6 Finalist at the Google I/O Hackathon (May 2026) ๐Ÿ†

Core Ingest Engine & Play-Simulations Console โ€” Featured in the Google I/O Hackathon Gallery

Selected as a Top 6 Finalist out of 150+ project submissions at the live event hosted at SHACK15 inside the historic San Francisco Ferry Building.

Note

Hackathon Delivery Story: This entire repositoryโ€”from low-level zero-dependency ADB control layers to the premium glassmorphism web console, dual-resolution image pipeline, and the autonomous Google Antigravity visual play-loopโ€”was designed, implemented, and fully optimized entirely today (May 23, 2026). It represents an intensive, high-speed collaboration between a human developer and Antigravity, a state-of-the-art agentic coding assistant designed by Google DeepMind, demonstrating the frontier of AI-assisted engineering.

Toon Blast Portrait Playthrough Console Clash of Clans Landscape Playthrough Console

๐ŸŽฅ Google I/O Hackathon 2026 Video Demo Walkthrough


๐ŸŽฏ Purpose & Vision

Standard Android UI testing frameworks (such as Appium, Espresso, or UI Automator) rely entirely on parsing accessibility layout trees (UIHierarchy) to locate buttons, inputs, and text fields. However, modern Unity 3D mobile games, custom engines, and canvas-rendered applications render as a single flat graphics canvas. They expose zero layout nodes, rendering traditional testing tools completely blind.

Our Autonomous Player Fleet & Telemetry Ingest engine solves this canvas-blindness barrier by mimicking how humans play. It uses eyes (high-speed visual screenshot frame grabs), reasoning (autonomous agents powered by the Google Antigravity SDK and Gemini 3.5 Flash), and hands (normalized relative coordinate tapping/swiping translated dynamically to device-specific absolute pixels).

The ultimate goal of this system is to generate massive, high-fidelity multimodal timeseries gameplay records. These sequential datasets (visual state changes, step-by-step inputs, reasoning traces, and concurrent system logs) serve as the foundation to train next-generation ML foundation models, specifically Joint-Embedding Predictive Architecture (JEPA-2) models capable of modeling complex human gameplay behaviors and agent actions.


๐Ÿ—๏ธ System Architecture

Our codebase is structured into four core decoupled layers:

  1. Frontend Client (Visual Console): A premium, single-page, glassmorphic dashboard built using modern semantic HTML5 and pure Vanilla CSS. It connects via Server-Sent Events (SSE) to stream gameplay replays, visual tap vector overlays, and live reasoning in real-time.
  2. Local Backend (FastAPI Orchestrator): An asynchronous FastAPI server that manages file ingestion (APK uploads), controls emulator lifecycles, maps and routes play sessions, and brokers real-time SSE streams.
  3. Execution & Devices Layer (ADB & Antigravity): Low-level control wrappers that interface with the adb CLI to check dimensions, manage device wakefulness, clear/dump logcat buffers, and drive active play loops. It boots up autonomous agents powered by the Google Antigravity SDK.
  4. Telemetry Ingestion Pipelines: Dual-mode export pipelines that write timeseries event logs locally (currently holding a rich dataset of over 640MB in data/gameplay_events.jsonl!) or stream them directly into a production-grade Google Cloud Pub/Sub + BigQuery ingestion warehouse.
flowchart TD
    %% Node Definitions
    UI["Web Dashboard UI<br>(Real-time SSE & telemetry view)"]
    FastAPI["FastAPI Local Server"]
    AGY["Google Antigravity Agent<br>(Gemini Multimodal API)"]
    Fleet["ADB Fleet Manager<br>(Local Emulators & Devices)"]
    LocalFile[("Local JSONL Timeseries<br>(gameplay_events.jsonl)")]
    CloudRun["Cloud Run Ingestion API"]
    PubSub["GCP Pub/Sub Topic"]
    BigQuery[("GCP BigQuery Subscribers")]

    %% Subgraphs for Structural Grouping
    subgraph Client["Frontend / Client"]
        UI
    end

    subgraph LocalBackend["Local Orchestrator Backend"]
        FastAPI
    end

    subgraph Execution["Execution & Devices"]
        AGY
        Fleet
    end

    subgraph Ingestion["Telemetry Pipelines"]
        subgraph LocalMode["Local Fallback Mode"]
            LocalFile
        end
        subgraph GCPMode["GCP Production Mode"]
            CloudRun
            PubSub
            BigQuery
        end
    end

    %% Relations & Data Flows
    UI <-->|HTTP / SSE Stream| FastAPI
    FastAPI <-->|Orchestrates| Fleet
    FastAPI <-->|Runs / Manages| AGY
    AGY <-->|Visual Play Loop and ADB Input| Fleet
    Fleet -->|Capture Logs and Event Data| FastAPI
    
    FastAPI -->|Write events| LocalFile
    FastAPI -->|Stream events| CloudRun
    CloudRun -->|Publish| PubSub
    PubSub -->|Subscribe / Stream| BigQuery

    %% Styling & Colors (Premium theme)
    classDef client fill:#e0f2fe,stroke:#0284c7,stroke-width:2px,color:#0369a1;
    classDef server fill:#dcfce7,stroke:#16a34a,stroke-width:2px,color:#15803d;
    classDef device fill:#fef3c7,stroke:#d97706,stroke-width:2px,color:#b45309;
    classDef local fill:#f3f4f6,stroke:#4b5563,stroke-width:2px,color:#1f2937;
    classDef gcp fill:#ede9fe,stroke:#7c3aed,stroke-width:2px,color:#6d28d9;

    class UI client;
    class FastAPI server;
    class AGY,Fleet device;
    class LocalFile local;
    class CloudRun,PubSub,BigQuery gcp;
Loading

๐ŸŒŸ Key Features Implemented Today

To ensure maximum performance, fleet autonomy, and a stellar user experience, the following features were designed and implemented from scratch today:

1. ๐ŸŽฏ Visual Relative Grid Tapping

To operate independently of differing physical device and emulator configurations (resolutions, aspect ratios, densities), our agent bypasses hardcoded pixels. The Antigravity agent decides taps and swipes on a normalized relative float coordinate scale [0.0 to 1.0]. Upon action execution, the FleetManager queries the active device's real boundary dimensions and dynamically maps relative coordinates to absolute screen pixels:

def execute_tap(self, device_id: str, rel_x: float, rel_y: float) -> str:
    res = self.get_device_resolution(device_id)
    abs_x = int(rel_x * res["width"])
    abs_y = int(rel_y * res["height"])
    cmd = ["adb", "-s", device_id, "shell", "input", "tap", str(abs_x), str(abs_y)]
    self.run_cmd(cmd)

2. โšก Dual-Image Processing Pipeline

To optimize both visual quality and processing speed:

  • Timeline Replays: The fleet manager captures full-fidelity screenshots (e.g. step_X.png) and saves them locally to enable high-resolution player playthrough reviews in the dashboard.
  • Gemini Vision Inputs: The system processes screenshots through a concurrent optimization pipeline, resizing them down to lightweight 384px thumbnails (e.g. step_X_llm.png). This maintains a minimal visual token payload for the Gemini 3.5 Flash API, dropping visual token consumption, cutting API costs, and unlocking blazing-fast turn latency under ThinkingLevel.MINIMAL!

3. ๐Ÿ”„ Dynamic Screen Orientation Auto-Adaptation

Connected emulators and physical devices can dynamically switch orientations depending on the targeted package. Our system handles this gracefully:

  • Dynamic Resolution Tracking: The backend caches and monitors the dimensions of captured screenshots at every step. If the width exceeds the height, the system automatically detects a rotated landscape orientation.
  • Responsive Web Dashboard Layouts: The frontend UI instantly adapts CSS styles and viewports to scale screenshot aspects seamlessly, ensuring horizontal games (like Clash of Clans) and vertical games (like Royal Match) are displayed in full scale with accurate, real-time tap coordinate overlay vectors!

4. ๐Ÿš€ Latency-Bypassing Macro-Action Sequencing

Rather than forcing a costly model round-trip for every single tap or short transition wait, our agent leverages a custom macro-action sequencing tool. It can formulate and submit a serialized chain of actions in a single reasoning step:

[
  {"type": "tap", "x": 0.5, "y": 0.8},
  {"type": "wait", "seconds": 2.0},
  {"type": "swipe", "x1": 0.9, "y1": 0.5, "x2": 0.1, "y2": 0.5},
  {"type": "tap", "x": 0.1, "y": 0.4}
]

The backend processes these macro chains back-to-back synchronously, cutting visual loop latencies by up to 75% on menu screens and loading gates!

5. ๐Ÿ›ก๏ธ Keep-Awake Fleet Management

No-touch autonomous testing can be halted if a device goes to sleep or gets locked. Our FleetManager implements zero-touch wakefulness at start-up via low-level ADB scripts:

  • Dispatches svc power stayon true to keep devices awake indefinitely.
  • Sends keyevent 224 (wakes up screen if asleep).
  • Dispatches wm dismiss-keyguard to automatically unlock lockscreens and keyguards.

6. ๐Ÿ” Smart APK Ingest & Version Checks

To minimize startup overhead, our backend integrates a smart APK ingestion pipeline using pyaxmlparser:

  • Parses the manifest package name, versionName, and versionCode directly from uploaded APKs.
  • Queries the targeted emulator using dumpsys package to check for active installations.
  • Skipping Inefficiencies: If the target package exists with identical version metadata, it skips the costly adb install step entirely, dropping startup latency from 30 seconds to under 2 seconds!

7. ๐Ÿ”Œ Simulated Fallback Device Fleet (No SDK Required for Reviewers!)

Important

Reviewer Convenience: To ensure hackathon judges can immediately play with, audit, and evaluate our dashboard without needing an Android emulator configured or Android SDK command-line tools installed, we built a complete local mock device simulator! When the dashboard is loaded, you can toggle "Enable Simulated Fallback Devices" in the drawer. Reviewers can provision simulated emulators (e.g. Google Pixel 8 Pro, Samsung, Nexus), boot them, launch autonomous runs, watch real-time coordinate taps overlays, scrub through steps, and inspect compiled mock logcats with zero environment setup!

8. ๐ŸŽฎ Real-Time Timeline Scrubber & Toggle Viewports

The visual replay column features advanced playthrough controls:

  • Interactive Scrubber Slider: Drag the slider to scrub through active or historic gameplay frames.
  • Quick Timeline Steps: Single-click โ—€ and โ–ถ buttons let you step through visual events frame-by-frame.
  • Viewport Toggles: Instantly toggle between ๐ŸŽฌ REPLAY (FULL) (high-resolution screenshots with real-time tap vectors overlay) and ๐Ÿง  LLM VISION (SCALED) (scaled-down 384px frame to see exactly what visual information the Gemini model is receiving).

9. ๐Ÿ“‹ Live Logcat Ingest & Diagnostic Console

  • Startup Flush: Clears the system log buffer (adb logcat -c) on session startup.
  • Background Log Streamer: Streams logcat logs concurrently in background tasks during active gameplay.
  • Terminal Viewport: A dedicated browser tab acts as a monospace console, displaying the complete device and Unity engine logs immediately upon session completion to locate game engine exceptions or crashes!

๐Ÿ› ๏ธ Technology Stack

Component Technology Rationale
Agent AI Core Google Antigravity SDK Harnesses model hooks, tool policies, and LLM orchestration.
Multimodal Model Gemini 3.5 Flash Delivers ultra-low latency, outstanding visual recognition, and robust structured tools usage.
Local Server FastAPI (Python 3.13+) Supports high-concurrency async operations, background tasks, and lightweight JSON routing.
Real-time Pipeline SSE (Server-Sent Events) Offers extremely light, unidirectional visual and log streams to the client browser.
Dashboard UI Vanilla CSS & Semantic HTML5 Replaces heavy front-end node build steps (no React/Webpack compile overhead) with custom violet/cyberpunk glassmorphism aesthetics.
Low-Level Controls Android ADB CLI & Popen Interfaces with local device hardware with zero bloat or heavy wrappers.
Data Pipelines GCP Pub/Sub & Cloud Run Streams telemetry directly into Google Cloud BigQuery for high-volume timeseries ingestion.

๐Ÿ“‚ Directory Layout

โ”œโ”€โ”€ Makefile                        # Interactive workspace console and workflow automation
โ”œโ”€โ”€ README.md                       # This hackathon reviewer guide
โ”œโ”€โ”€ run.sh                          # Automated virtualenv setup and server launcher script
โ”œโ”€โ”€ backend/
โ”‚   โ”œโ”€โ”€ app.py                      # FastAPI routes, file uploading, and SSE connection brokers
โ”‚   โ”œโ”€โ”€ fleet_manager.py            # Low-level ADB wrappers, resolution detectors, and mock emulators database
โ”‚   โ”œโ”€โ”€ agent_runner.py             # Visual play loops, coordinate mapping, and Antigravity integrations
โ”‚   โ”œโ”€โ”€ ingestion.py                # Telemetry writer (Local JSONL fallback + GCP Pub/Sub publisher)
โ”‚   โ”œโ”€โ”€ requirements.txt            # Python dependencies (fastapi, pyaxmlparser, pillow, etc.)
โ”‚   โ””โ”€โ”€ google_antigravity-*.whl    # Local Google Antigravity SDK wheel package
โ”œโ”€โ”€ frontend/
โ”‚   โ”œโ”€โ”€ index.html                  # Responsive three-column visual console structure
โ”‚   โ”œโ”€โ”€ style.css                   # Custom neon cyberpunk/glassmorphic stylesheet
โ”‚   โ””โ”€โ”€ app.js                      # SSE listeners, coordinate mapping overlays, and timeline scrubber
โ”œโ”€โ”€ data/
โ”‚   โ””โ”€โ”€ gameplay_events.jsonl       # Local timeseries database (rich visual dataset of 640MB+)
โ”œโ”€โ”€ dev-milestones/
โ”‚   โ”œโ”€โ”€ implementation_plan.md      # Milestone blueprints and design structures
โ”‚   โ””โ”€โ”€ walkthrough.md              # Original development progress walkthroughs
โ”œโ”€โ”€ builds/                         # Destination for ingested game APK files
โ””โ”€โ”€ runs/                           # Session telemetry archives (screenshots, logcats, summaries)

โšก Getting Started & Developer Guide

๐Ÿ“‹ Prerequisites

  • Python 3.13+ installed locally.
  • Node.js (optional).
  • Homebrew (on macOS) for native Android Tools:
    brew install --cask android-platform-tools

1. Automated Fast-Start

Simply execute our automated shell script in the root directory:

./run.sh

This script handles the heavy lifting:

  1. Creates a Python virtual environment (.venv).
  2. Upgrades pip and installs all backend requirements.
  3. Automatically installs the local Google Antigravity SDK wheel file (backend/google_antigravity-*.whl).
  4. Launches the FastAPI Uvicorn developer server on http://localhost:8000 with hot reloading enabled!

Open http://localhost:8000 in your browser to experience the beautiful glassmorphic console!


2. Interactive Make Console

We created a gorgeous, color-coded interactive Makefile to simplify all development workflows. Type make in your terminal to see the help menu:

$ make
=====================================================================
โšก Android Player Fleet & Telemetry Ingest - Workflow Console โšก
=====================================================================
Usage: make <target>

Available Targets:
  clean           Clear temporary python builds, run artifacts, logs, and python bytecode caches
  distclean       Reset repository completely by purging virtual environment and telemetry database files
  format          Format all Python code files automatically according to pep8 styles
  help            Display this gorgeous interactive help menu
  lint            Analyze and lint Python code quality using Ruff or Flake8
  run             Launch the FastAPI local backend server with automatic live reload on port 8000
  setup           Set up Python virtual environment, install requirements, and resolve local SDK dependencies
  status          Run dynamic system diagnostics, verify ADB connections, and check GCP telemetry configs
  test            Execute modular import and path integration verification checks on backend controllers
=====================================================================

Run Diagnostics

Verify your environment, active Android emulators, and active GCP connections in one command:

make status

Run Code Formatting & Quality Audits

Keep the codebase clean:

make format
make lint

Run Integration Verification Tests

Verify FastAPI imports, Pydantic readiness, and local Antigravity module load dynamics instantly:

make test

3. Reviewer Quick-Test (No Android Device Required!)

To test the visual playthrough capabilities of our autonomous agent immediately:

  1. Open http://localhost:8000.
  2. Click "Device Manager" (top right button).
  3. In the slide-out drawer, verify that "Enable Simulated Fallback Devices" is checked.
  4. Click "Refresh" inside the drawerโ€”you will see emulator-5554-mock (online) under your Virtual Device Fleet. Close the drawer.
  5. In the left panel, choose the "Create Run" tab (Step 1B).
  6. Drag and drop any dummy file named with .apk extension (e.g. create a blank file dummy.apk), or select it.
  7. Set Target Android Device to Simulated Pixel 6 Pro (mock).
  8. Click "Launch Autonomous Player"!
  9. Under "Live Gameplay Replay" (middle panel), watch the real-time gameplay simulation initialize. Taps and swipes will begin execution, and dynamic tap coordinate indicator dots will flash on screen corresponding to coordinates chosen by the agent!
  10. Use the Timeline Scrubber to step through previous actions, browse between the ๐Ÿง  Agent Reasoning, ๐Ÿ“Š Step Telemetry, and ๐Ÿ“‹ Device logcat tabs in the right-hand panel, and hit "Stop Run" to cleanly close active operations.

4. Production GCP Ingestion Setup

To stream timeseries event logs directly to Google Cloud Run, Cloud Pub/Sub, and Cloud BigQuery in production, export these environment variables in your terminal shell before starting the server:

export GEMINI_API_KEY="your-gemini-api-key"
export GCP_PROJECT_ID="your-gcp-project-id"
export GCP_PUBSUB_TOPIC="your-pubsub-topic-name"
export GOOGLE_APPLICATION_CREDENTIALS="/path/to/your/service-account-key.json"

If these credentials are not present, the orchestrator defaults to Local Fallback Mode, appending telemetry sequences to data/gameplay_events.jsonl (and storing local screenshots under runs/).

Ingesting Local Telemetry for Data Science / ML Training

You can immediately load the telemetry data generated by our players into a Jupyter notebook for exploratory data analysis or ML preprocessing:

import pandas as pd
import json

# Load the local telemetry timeseries events
df = pd.read_json('data/gameplay_events.jsonl', lines=True)

# Inspect player actions, screenshots, and reasoning sequences
print(df.head())

๐Ÿ† Key Architectural Achievements & Highlights

  1. Unity OpenGL Vision Navigation: Solved the Unity black-box canvas problem using standard visual feedback combined with normalized float mappings, opening game-testing automation to any engine.
  2. Ultra-Low Latency visual Loops: Combined lightweight 384px thumbnail pipelines with Gemini Flash's ThinkingLevel.MINIMAL parameters to achieve super-responsive interactive action frames.
  3. Responsive Dual Viewports: Built full-fidelity capture timeline scrubbers side-by-side with LLM scaled vision viewports, giving developers complete clarity on what the model sees.
  4. Resilient Fleet Recovery: Integrated automatic startup routines to scan runs directories and safely repair/reset any playing runs crashed or orphaned due to process restarts.

Thank you for reviewing our Google I/O Hackathon 2026 project!

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