DOOM, aka sprigDOOM#4020
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CONTROLS: W - Move Forward S - Move Backward A - Turn Left D - Turn Right I / J - Shoot Author: @satvikhardat (same name on hackclub slack) If someone can find a better implementation for this please FOR SURE let me know please bugs- - I wasnt able to make the ammo sprite for now, you can see "A" in minimap for ammo it works, you get ammo but you dont see it in raycast - enemy sprites are duped sometimes in rendering - you cant tell beyond the minimap if the enemy is comming closer or not - the textures are a bit too red but these are the only ones that atleast let us know whats going on - sometimes enemies may no-clip and kill you
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@random-unknown-username is attempting to deploy a commit to the Hack Club Team on Vercel. A member of the Team first needs to authorize it. |
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[Auto Triage] PR detected. Apply |
Author
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I can assure you this takes more than a min to finish, there is a exit somewhere, its with a X on the minimap, if you dont bleed your eyes playing and navigating you can definatly find it, also i think this is the only 3d game out here on the sprig! |
Contributor
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dang! hope i can play it after it merges |
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Your checklist for this pull request
Author name
Author: Satvik Hardat
Rand0m_Unkn0wn
About your game
What is your game about?
SPRIGDOOM is a retro Doom inspired first-person shooter made entirely in Sprig JS. You explore a uhh badly made maze map using fake 3D raycasting, fight enemies, collect ammo pickups, use the minimap to navigate, and try to kill all enemies.
How do you play your game?
CONTROLS:
And you just move around killing enemies and using ammo wisely
Code
Check off the items that are true.
/gamesdirectory.-s, or_s.Image (If an image is used)
/games/imgdirectory.