A clean, modular, and lightweight peer-to-peer networking library for Rust.
pea2pea abstracts away the complex, low-level boilerplate of P2P networking - TCP stream handling, connection pooling, framing, backpressure, etc. - allowing you to focus strictly on your network's logic and protocol implementation.
- โก Why pea2pea?
- ๐ Quick Start
- ๐งฉ Architecture
- ๐ Security
- ๐ Chaos Testing
- ๐ Benchmarking
- ๐ Examples
- ๐ง Project Status
- ๐ค Contributing
- ๐ License
- ๐ซ Peapod
- Battle-Tested in Production: This library has been vendored and deployed in high-throughput, real-world decentralized networks, successfully managing complex topologies and heavy traffic.
- Simplicity First: No complex configuration objects or rigid frameworks. You can traverse and understand the codebase in a single afternoon.
- Minimal Dependency Tree:
pea2peaonly has 6 of the most scrutinized, native dependencies, which restricts supply chain attack surface, and grants lightning-fast compile times. - Uncompromising Performance: Designed as a minimal abstraction layer, the library imposes negligible overhead, allowing your application to saturate the underlying network hardware or loopback interface limits.
- Tiny Footprint: The core node structure occupies just ~16kB of RAM; per-connection memory usage starts at ~14kB and scales directly with your configured buffer sizes.
- Meticulously Tested: A comprehensive collection of tests and examples ensures correctness, not to mention a host of punishing stress tests targeting heisenbugs; there is no
unsafecode involved, and the concurrency contract is spelled out in INVARIANTS.md. - Complete Control: You dictate the application logic, and control every byte sent and received. Use slightly altered nodes to quickly set up chaos/fuzz/stress tests for your production nodes.
Spin up a TCP node capable of receiving messages in 36 lines of code:
use std::{io, net::SocketAddr};
use pea2pea::{Config, ConnectionSide, Node, Pea2Pea, protocols::Reading};
// Define your node
#[derive(Clone)]
struct MyNode {
p2p: Node,
// add your state here
}
// Implement the Pea2Pea trait
impl Pea2Pea for MyNode {
fn node(&self) -> &Node {
&self.p2p
}
}
// Specify how to read network messages
impl Reading for MyNode {
type Message = bytes::BytesMut;
type Codec = tokio_util::codec::LengthDelimitedCodec;
fn codec(&self, _addr: SocketAddr, _side: ConnectionSide) -> Self::Codec {
Default::default()
}
async fn process_message(&self, source: SocketAddr, _message: Self::Message) {
tracing::info!(parent: self.node().span(), "received a message from {source}");
}
}
#[tokio::main]
async fn main() -> io::Result<()> {
// Log events
tracing_subscriber::fmt::init();
// Create the node's configuration
let config = Config {
listener_addr: Some("127.0.0.1:0".parse().unwrap()),
..Default::default()
};
// Instantiate the node
let node = MyNode {
p2p: Node::new(config),
};
// Start reading incoming messages according to the Reading protocol
node.enable_reading().await;
// Start accepting connections
node.p2p.toggle_listener().await?;
// Keep the node running
std::future::pending::<()>().await;
Ok(())
}pea2pea operates on a modular "hooks" system. You control the connection lifecycle by implementing specific traits, while the library handles the low-level async plumbing.
(For a visual representation, see the Connection Lifecycle Graph)
Simply implement the traits you need:
- Handshake: Secure your connections (TLS, noise, etc.), configure the stream, or exchange metadata.
- Reading & Writing: Define framing (codecs), message processing, and backpressure handling.
- OnConnect & OnDisconnect: Trigger logic when a connection is fully established or severed (cleanup, recovery).
For full details, refer to the protocols documentation.
pea2pea embraces security through simplicity. It mitigates common denial-of-service vectors by default:
- Slowloris / Connection Exhaustion: The configurable timeouts ensure that "creeper" connections that fail to handshake or send data are aggressively pruned, freeing up slots for legitimate peers.
- SYN Floods / Rapid Churn: The library's internal state machine handles high-frequency connect/disconnect events (churn) without leaking file descriptors or memory.
- Malicious Payloads / Fuzzing: The strict separation of the
Readingprotocol means that malformed packets or garbage data are rejected at the codec level, instantly dropping the offender before application logic is touched. - Resource Limits: Hard caps on connection counts prevent bad actors from monopolizing your node's resources.
You could call the design philosophy "healthily paranoid." pea2pea treats the outside world - and even custom protocol layers - with systematic skepticism. Rather than assuming perfect execution, it wraps user-defined hooks and network events in rigid guardrails, isolating failures so that a single misbehaving peer or implementation oversight won't bring down the node.
For the security policy, see SECURITY.md. For a catalog of the runtime invariants the implementation upholds - each with its enforcement mechanism and failure mode, along with the properties it deliberately does not promise - see INVARIANTS.md.
Challenge: We invite you to try and break a
pea2pea-powered node. Point your favorite stress-testing tool (likehping3or a custom fuzzer) at it; the node will hold its ground.
pea2pea is routinely
subjected to a genuinely brutal adversarial gauntlet: long runs of maximally hostile, fully
randomized concurrent churn, designed to surface synchronization bugs, leaks, and lifecycle
inconsistencies that no scripted test can reach.
The test maintains a pool of up to 32 live nodes and unleashes 16 uncoordinated workers on it, each rolling dice on every action - node spawns and shutdowns, connects and disconnects, listener flapping, broadcasts and unicasts - racing one another on every shared structure the library exposes. And the pressure is never allowed to settle into a comfortable rhythm:
- Swarm-sampled action mixes. Every epoch, the action weights are randomly re-rolled from the run's seed - some actions dominate, others vanish entirely - so successive epochs explore wildly different regimes (all-out churn, connection hoarding, drain-only, ...) instead of one hand-tuned mix.
- An adaptive governor. A feedback loop measures executor lag and steers the action pacing to keep the runtime contended-but-alive on any host: the test automatically finds each machine's breaking point and camps next to it.
- Burst storms. Every so often, dozens of extra workers flood the pool at zero delay, deliberately shoving the executor into the overloaded, lagging regime - and then release the pressure, exercising recovery from it.
While the storm rages, watchdogs fail the run on the spot if any operation
wedges past its designed time bounds, the workers stall as a whole, a node
exceeds its configured connection limits or retains active connections past
its shutdown, or the file-descriptor and task counts creep beyond their
ceilings. At the end of a run, every counter must reconcile exactly: nodes
spawned equals nodes shut down, every on_connect is paired with an
on_disconnect, and nothing whatsoever remains in flight. The properties
being defended are the ones catalogued in INVARIANTS.md.
This is no ceremonial test suite: its regimes have repeatedly caught real bugs living in race windows so narrow that they required tens of millions of operations to trigger even once.
The chaos test is included in the repository as
tests/chaos.rs; it runs until interrupted (or for
CHAOS_RUNTIME_SECS), and the printed seed allows best-effort reproduction
of a given run's action sequences.
pea2pea is designed to be as fast as the machine it runs on. To verify the throughput on your specific hardware, run the included benchmarks:
cargo bench -p benchesBe sure to also check out the stress tests included in the examples.
Check out the examples directory, which is organized by complexity and use case:
- ๐ฎ Fun & Visual (Tutorials): Gamified scenarios like the Telephone Game or Hot Potato that demonstrate core concepts like topology, message passing, and basic state synchronization.
- ๐ ๏ธ Practical & Patterns: Standard infrastructure patterns, including TLS, Noise Handshakes, and Rate Limiting.
- ๐ง Stress Tests: High-load scenarios like C10k or Dense Mesh that demonstrate the library's performance.
Current State: Stable & Feature-Complete.
Despite the 0.x versioning, pea2pea is considered production-ready. The core architecture is finished and proven.
- API Stability: The public API is stable. We do not anticipate breaking changes unless there's a very good reason to do so, and migration is trivial.
- Scope: The library is effectively in "maintenance mode" regarding features. Future development is strictly limited to hardening internals to ensure maximum reliability. We are not actively adding new features to the core.
Please see CONTRIBUTING.md for details on our strict scope policy.
This project is dual-licensed under either:
- CC0 1.0 Universal (LICENSE-CC0 or https://creativecommons.org/publicdomain/zero/1.0/)
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
This library is part of the Peapod: a collection of small, composable Rust libraries for building robust peer-to-peer systems.
| Library | Purpose |
|---|---|
pea2pea |
Lightweight P2P networking primitive |
peashape |
Traffic shaping |
peaveil |
Privacy-oriented peer discovery |
peasub |
Metadata-private dissemination |
peaplex |
Optional stream multiplexing |
peaboard |
Reference application |
Each library does one thing well and composes naturally with the others.