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2 changes: 1 addition & 1 deletion auxiliary_files/run_scripts/mumble-overlay.in
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ for libpath in @MUMBLE_INSTALL_ABS_LIBDIR@ /usr/lib /usr/lib/mumble /usr/lib32 /
for lib in $libpath/lib@MUMBLE_OVERLAY_BINARY_BASENAME@*.so
do
case $(file -L "$lib") in
*64-bit*) MUMBLE_OVERLAY_PATH_64="$lib" ; echo set ;;
*64-bit*) MUMBLE_OVERLAY_PATH_64="$lib" ;;
*32-bit*) MUMBLE_OVERLAY_PATH_32="$lib" ;;
esac
done
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26 changes: 13 additions & 13 deletions overlay_gl/avail_mac.h
Original file line number Diff line number Diff line change
Expand Up @@ -8,19 +8,19 @@

// This file was auto-generated by 'avail_mac.pl'. Do not touch by hand.

#define AVAIL_ALL_GLSYM \
(AVAIL(glActiveTexture) && AVAIL(glAttachShader) && AVAIL(glBindBuffer) && AVAIL(glBindTexture) \
&& AVAIL(glBlendFunc) && AVAIL(glColorMaterial) && AVAIL(glCompileShader) && AVAIL(glCreateProgram) \
&& AVAIL(glCreateShader) && AVAIL(glDeleteTextures) && AVAIL(glDisable) && AVAIL(glDisableClientState) \
&& AVAIL(glDisableVertexAttribArray) && AVAIL(glDrawArrays) && AVAIL(glEnable) && AVAIL(glEnableClientState) \
&& AVAIL(glEnableVertexAttribArray) && AVAIL(glGenTextures) && AVAIL(glGetBooleanv) && AVAIL(glGetError) \
&& AVAIL(glGetIntegerv) && AVAIL(glGetShaderInfoLog) && AVAIL(glGetString) && AVAIL(glGetTexParameterfv) \
&& AVAIL(glGetUniformLocation) && AVAIL(glGetVertexAttribiv) && AVAIL(glIsTexture) && AVAIL(glLinkProgram) \
&& AVAIL(glLoadIdentity) && AVAIL(glMatrixMode) && AVAIL(glOrtho) && AVAIL(glPixelStorei) && AVAIL(glPopAttrib) \
&& AVAIL(glPopClientAttrib) && AVAIL(glPopMatrix) && AVAIL(glPushAttrib) && AVAIL(glPushClientAttrib) \
&& AVAIL(glPushMatrix) && AVAIL(glRenderMode) && AVAIL(glShaderSource) && AVAIL(glTexCoordPointer) \
&& AVAIL(glTexEnvi) && AVAIL(glTexImage2D) && AVAIL(glTexParameterfv) && AVAIL(glTexParameteri) \
&& AVAIL(glTexSubImage2D) && AVAIL(glUniform1i) && AVAIL(glUseProgram) && AVAIL(glVertexPointer) \
#define AVAIL_ALL_GLSYM \
(AVAIL(glActiveTexture) && AVAIL(glAttachShader) && AVAIL(glBindBuffer) && AVAIL(glBindFramebuffer) \
&& AVAIL(glBindTexture) && AVAIL(glBindVertexArray) && AVAIL(glBlendEquation) && AVAIL(glBlendEquationSeparate) \
&& AVAIL(glBlendFunc) && AVAIL(glBlendFuncSeparate) && AVAIL(glBufferData) && AVAIL(glBufferSubData) \
&& AVAIL(glColorMask) && AVAIL(glCompileShader) && AVAIL(glCreateProgram) && AVAIL(glCreateShader) \
&& AVAIL(glDeleteShader) && AVAIL(glDeleteTextures) && AVAIL(glDisable) && AVAIL(glDrawArrays) && AVAIL(glEnable) \
&& AVAIL(glEnableVertexAttribArray) && AVAIL(glGenBuffers) && AVAIL(glGenTextures) && AVAIL(glGenVertexArrays) \
&& AVAIL(glGetBooleanv) && AVAIL(glGetError) && AVAIL(glGetIntegerv) && AVAIL(glGetProgramInfoLog) \
&& AVAIL(glGetProgramiv) && AVAIL(glGetShaderInfoLog) && AVAIL(glGetShaderiv) && AVAIL(glGetString) \
&& AVAIL(glGetTexParameterfv) && AVAIL(glGetUniformLocation) && AVAIL(glIsEnabled) && AVAIL(glIsTexture) \
&& AVAIL(glLinkProgram) && AVAIL(glPixelStorei) && AVAIL(glPolygonMode) && AVAIL(glShaderSource) \
&& AVAIL(glTexImage2D) && AVAIL(glTexParameterfv) && AVAIL(glTexParameteri) && AVAIL(glTexSubImage2D) \
&& AVAIL(glUniform1i) && AVAIL(glUniformMatrix4fv) && AVAIL(glUseProgram) && AVAIL(glVertexAttribPointer) \
&& AVAIL(glViewport) && 1)

#endif
3 changes: 2 additions & 1 deletion overlay_gl/init_unix.c
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,7 @@ __attribute__((visibility("default"))) void glXSwapBuffers(Display *dpy, GLXDraw
if (!oglXSwapBuffers) {
resolveOpenGL();
}
resolveGLFunctions();

GLXContext ctx = glXGetCurrentContext();

Expand Down Expand Up @@ -210,7 +211,7 @@ static int find_odlsym() {
#else
const uintptr_t base = (uintptr_t) lm->l_addr;
#endif
for (const Elf_Dyn *dyn = lm->l_ld; dyn; ++dyn) {
for (const Elf_Dyn *dyn = lm->l_ld; dyn->d_tag != DT_NULL; ++dyn) {
switch (dyn->d_tag) {
case DT_GNU_HASH:
if (!hashTable) {
Expand Down
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