DemonFF is a neat little fork of DragonFF made to further enhance your workflow for working with Renderware files, and more. Whether you're working with GTA game assets - or it happens to be another Renderware game, DemonFF simplifies the process of importing and exporting many RW types such as .DFF files, as well as .IFP animation, and map editing(.IPL/.IDE/.PWN/.LUA).
- Model files
- Texture Files
- Import (Partial, experimental)
- Export
- Collision files (including the ones packed in dff)
- Import
- Export
- Map files (.ipl, .ide)
- Import (Partial, experimental)
- Export
- Animation files ( .ifp)
- IMG archives (.img)
- Import (Partial, experimental)
- Export
- Skinned mesh support
- Multiple UV Maps
- Mass export (.dff/.col)
- Material Effects
- Environment/Normal Maps
- Dual Textures
- UV Animation
- Rockstar Specular and Reflection Extensions
- 2D Effects (Including escalators)
- SAMP compatible models
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Renderware Compatibility: DemonFF is planned to work with all Renderware .DFF files, offering support for various versions and features.
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Collision Editing: Streamline collision model editing whether your workload is large or small; singularly, or mass import & export .COL's(.COL libraries soon).
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Animation Editing: Import & export .IFP animation files - modify them or craft your own animations.
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Map Editing: Easily import your .IPL & .IDE's - create & export your own maps for singleplayer and/or SA-MP/open.mp.
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Rockstar Section IDs: DemonFF supports Rockstar's Renderware section IDs, allowing you to work with R* Renderware files seamlessly.
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SAMP/open.mp Compatibility: DemonFF is designed for compatibility with San Andreas Multiplayer (SA-MP) as well as open.mp, and comes with Pawn(.pwn) features.
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MTA Compatibility: DemonFF is planned to support .LUA scripts for Multi Theft Auto, allowing ease during map creation(WIP).
- Download the latest release from the Releases page.
- In Blender, go to
Edit -> Preferences -> Add-ons. - Click
Installand select the downloaded ZIP file. - Enable DemonFF from the list of installed addons.
- Open Blender and navigate to the DemonFF panel.
- Import or create your 3D model.
- Use DemonFF tools to edit collision models, export, and import DFF files.
- Use DemonFF to import .IFP animation.
- Import/edit maps via .IPL & IDE files.
- Export your map to Pawn, & artconfig.
- Export your map to LUA for MTA(WIP).
For detailed instructions and documentation, visit the Wiki(Soon for DemonFF).
This project is licensed under the GPL 3.0 License - see the LICENSE file for details.
- Special thanks to the Blender community and contributors.
- The open.mp developer team(iAmir, Ksen, Hual, etc...), for their work in making a new SAMP and increasing its capabilities - creating the inspiration to do this
- BeckzyBoi, as well as others from the SAMP/open.mp community for their testing & patience along with me.
- The GTA Mods Wiki for being a huge considerate help in figuring things, such as data structures, out.
- Kam, The_Hero, Goldfish, and more for their contributions to Grand Theft Auto & Renderware modding.
- Parik27, Psycrow & many others for their work on DragonFF Blender Add-on, which without would have made this impossible.
- The SkR community, for their insipiration.
- Many other special people.