面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
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Updated
Jul 25, 2026 - C#
面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
A soulslike melee combat system on unreal by blueprint (Unreal 5.1)
A Unity-based 3D FPS survival game featuring multiple gameplay modes, combat mechanics, NavMesh-based enemy navigation, physics interactions, and core game development systems implemented in C#.
Kizu Engine is an Unreal Engine plug-in that contains the main components for replicated game systems. It can be used for a huge variety of projects due to its flexibility.
A combat system developed in unity
🎮 2D game - Beat-'em-up with emotional storytelling. Unity 2022 LTS. ⚔️
Tempo odaklı combat, parry/deflect sistemleri ve veri odaklı ilerleme mekaniklerine dayalı, Unity tabanlı bir 2D/top-down roguelite prototipi.
🏴☠️ A 3D open-world pirate adventure game developed in Unity. Includes missions, combat, NPCs, dynamic music, and an engaging storyline.
A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.
UE5 Responsive Combat AI (UE5 Responsive Combat AI A pure Event Graph-driven AI for Unreal Engine 5 that bypasses Behavior Trees for instant, zero-latency combat reactions. Features tactical strafing, dynamic movement, and event-based attack logic.No Behavior Trees) A pure Blueprint-based Combat AI built entirely within the Event Graph. This projec
Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
A 2D game engine built with Java and JavaFX, where players collect sticks, battle enemies, and unlock chests to progress. Easily create custom levels by editing text file.
Lightweight enemy reaction system for Unreal Engine 5: grounded knockback, airborne launch, recovery, death cleanup, and ragdoll physics.
A reusable 2D ARPG systems collection for Godot 4 — combat, stats, status effects, skills, items, inventory, equipment, loot, quest. Component-based, data-driven, pure GDScript, 189 tests.
Unreal Engine 5 melee combat prototype with targeting, combo flow, motion warping and AI systems.
Text-based Python survival game featuring zombies, player choices, and basic game logic focused on learning Python fundamentals
Turn-based sci-fi tactical strategy game. Fully developed solo by Hodei Aguirre.
Entropy-driven cognitive combat simulator. Models identity drift (Γ), coherence (Ω), collapse (𝒞), weave recovery, and cognitive veil under pressure. Includes Street/Prison Scrap Mod for brutal, no-rules fights. Official implementation of BF-CCSF v6.0.
Medieval combat system developed in Unreal Engine 5.7, featuring a target/lock-on system, hand-to-hand and sword combat, directional damage reactions, Niagara VFX, and synchronized audio. Designed as a clean, scalable combat foundation for action and RPG-style games.
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