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Mega Man ZX (USA) ROM map

AlaryVanEeckhout edited this page Dec 30, 2025 · 162 revisions

This is the list of(mostly just graphics) addresses I found(and managed to identify at least a bit) using Crystaltile2
Reference for enemy and character names: https://megaman.fandom.com/wiki/Mega_Man_ZX_database
Addresses are roughly 0x2CC00 after JP addresses

Address Description Additional Notes
00000000 Start of ROM, ndsheader.bin
00004000 Start of arm9.bin
0000C8A9 alignment when drawing scaled and rotated sprites 00=don't draw; 01=left align; 02=center align(normal); 03=additive left align; 04=additive center align;
0000EF89 npc ai related stuff 00=freak out when enemy killed; 20=enemies don't respawn(+some other side effects); 2c=normal; 80=crash when enemy in sight; ff=crash at intro cutscene;
0000F0F8 what should happen if player is paralyzed twice in a row 00=die; 5B=normal; 80=crash?; FF=receive knock back;
00014EA4 universal scale divider of 3d models(00 makes 3d models not display)
00016118 something to do with "Continue" option in title screen
0001F785 something to do with item count in pause menu's items screen
000466A8 00=If you go somewhere in area-H, you disappear???; A0=normal
00093400 Start of arm9 overlay table
00094400 Start of arm9 overlays
00107C00 Overlay 43 t01.bin layout
00107E00 Overlay 44 a01.bin layout
00108A00 Overlay 45 a02.bin layout
00109C00 Overlay 46 a03.bin layout
0010A400 Overlay 47 a04.bin layout
0010A800 Overlay 48 b01.bin layout
0010B200 Overlay 49 b02.bin layout
0010CA00 Overlay 50 b03.bin layout
0010D600 Overlay 51 b04.bin layout
0010EE00 Overlay 52 c01.bin layout
0010FE00 Overlay 53 c02.bin layout
00111800 Overlay 54 c03.bin layout
00112400 Overlay 58 d01.bin layout
00113200 Overlay 59 d02.bin layout
00114600 Overlay 60 d03.bin layout
00114C00 Overlay 61 d04.bin layout
00116400 Overlay 62 d05.bin layout
00118E00 Overlay 63 e01.bin layout
00119400 Overlay 64 e02.bin layout
0011A200 Overlay 65 e03.bin layout
0011AC00 Overlay 66 e04.bin layout
0011C200 Overlay 67 e05.bin layout
0011D200 Overlay 68 e06.bin layout
0011D800 Overlay 69 e07.bin layout
0011E600 Overlay 70 e08.bin layout
0011EC00 Overlay 71 f01.bin layout
0011F200 Overlay 72 f02.bin layout
0011FE00 Overlay 73 f03.bin layout
00120E00 Overlay 74 f04.bin layout
00121400 Overlay 75 f05.bin layout
00122000 Overlay 76 g01.bin layout
00122C00 Overlay 77 g02.bin layout
00123800 Overlay 78 g03.bin layout
00124000 Overlay 79 g04.bin layout
00124600 Overlay 80 g05.bin layout
00125800 Overlay 81 h01.bin layout
00128600 Overlay 82 h02.bin layout
00128E00 Overlay 83 h03.bin layout
0012AC00 Overlay 84 h04.bin layout
0012B600 Overlay 85 i01.bin layout
0012C800 Overlay 86 i02.bin layout
0012D400 Overlay 87 i03.bin layout
0012EE00 Overlay 88 i04.bin layout
00132400 Overlay 89 i05.bin layout
00132E00 Overlay 90 j01.bin layout
00133400 Overlay 91 j02.bin layout
00134200 Overlay 92 j03.bin layout
00135000 Overlay 93 j04.bin layout
00135800 Overlay 94 j05.bin layout
00136800 Overlay 95 k01.bin layout
00138600 Overlay 96 k02.bin layout
00138C00 Overlay 97 k03.bin layout
00139400 Overlay 98 k04.bin layout
0013B000 Overlay 99 k05.bin layout
0013BC00 Overlay 100 l01.bin layout
0013CC00 Overlay 101 l02.bin layout
0013D7F0 Overlay 102 l03.bin layout
0013E400 Overlay 103 l04.bin layout
0013F200 Overlay 104 m01.bin layout
0013FE00 Overlay 105 m02.bin layout
00140600 Overlay 106 m03.bin layout
00141400 Overlay 107 n01.bin layout
00143C00 Overlay 110 o01.bin layout, contains refs to dm23
00145400 Overlay 111 o02.bin layout
00146200 Overlay 112 x01.bin layout
00148C00 Overlay 113 x02.bin layout
0014AE00 Overlay 114 x03.bin layout
0014BE00 Overlay 115 z01.bin layout
0014CA00 Overlay 116 z02.bin layout
0014DE4B End of arm9 overlays
0014E000 arm7.bin
00176800 fnt.bin
00177A00 fat.bin
00178A00 banner.bin offset 0x20, GBA 4bpp, 32x32 pixels, image pattern=ObjH-1234
00179400 a01.bin tileset and screenset for area A-1
001BAA00 a02.bin tileset and screenset for area A-2
001F9A00 a03.bin tileset and screenset for area A-3
00218800 a04.bin tileset and screenset for area A-4
0022BC00 b01.bin tileset and screenset for area B-1
00268800 b02.bin tileset and screenset for area B-2
0029FA00 b03.bin tileset and screenset for area B-3
002D8A00 b04.bin tileset and screenset for area B-4
002FF000 bbom.bin
00301450 └─ boss explosions
0032A000 boot.bin contains lz10 compressed splash screens in 4bpp
0032C600 c01.bin tileset and screenset for area C-1
0035E800 c02.bin tileset and screenset for area C-2
00395600 c03.bin tileset and screenset for area C-3
003BEE00 d01.bin tileset and screenset for area D-1
003D9000 d02.bin tileset and screenset for area D-2
00408000 d03.bin tileset and screenset for area D-3
00420000 d04.bin data for area D-4
00447A00 d05.bin data for area D-5
0049F600 dm01.bin cutscene images for intro landscape
004AF600 dm02.bin cutscene images for intro Vent/Aile
004BC600 dm03.bin cutscene images for Vent Model X
004C9600 dm04.bin cutscene images for Aile Model X
004D6600 dm05.bin cutscene images for Grand Nuage
004DC800 dm06.bin cutscene images for Prairie
004E3C00 dm07.bin cutscene images for Serpent
004EBA00 dm08.bin cutscene images for Vent Model ZX
004F7400 dm09.bin cutscene images for Aile Model ZX
00502600 dm10.bin cutscene images for Model W discovery
00510400 dm11.bin cutscene images for Model W discovery Serpent
0051AE00 dm12.bin cutscene images for Prometheus and Pandora
00522E00 dm13.bin cutscene images for Elf Wars
0052B000 dm14.bin cutscene images for Giro
00530E00 dm15.bin cutscene images for Ragnarok
00538E00 dm16.bin cutscene images for Biometal Creation
0053FE00 dm17.bin cutscene images for Serpent 2
00553800 dm18.bin cutscene images for City
0055A800 dm19.bin cutscene images for Serpent Model W
00568400 dm20.bin cutscene images for cyber-elf Giro with Vent/Aile
00574000 dm21.bin cutscene images for Vent celebration
0057C800 dm22.bin cutscene images for Aile celebration
00584A00 dm23.bin cutscene images for credits
005A2E00 dm23_usa.bin cutscene images for credits
00584A84 └─ credits gfx GBA 4bpp
005C9E00 e01.bin tileset and screenset for area E-1
005EB000 e02.bin tileset and screenset for area E-2
00600A00 e03.bin tileset and screenset for area E-3
00618398 └─ Area E tileset GBA 8bpp
00638A00 e04.bin tileset and screenset for area E-4
00661600 e05.bin tileset and screenset for area E-5
006A6800 e06.bin tileset and screenset for area E-6
006BB000 e07.bin tileset and screenset for area E-7
006FBC00 e08.bin tileset and screenset for area E-8
00718248 └─ subscreen UI(JP) GBA 4bpp
00721800 elf_usa.bin
00722A48 ├─ subscreen UI GBA 4bpp
007251A8 ├─ subscreen default GBA 4bpp
00728688 └─ subscreen "M.E.G.A. SYSTEM" GBA 4bpp
0072BC00 f01.bin tileset and screenset for area F-1
00758A00 f02.bin tileset and screenset for area F-2
00786000 f03.bin tileset and screenset for area F-3
007BDC00 f04.bin tileset and screenset for area F-4
007E0C00 f05.bin tileset and screenset for area F-5
007F9E00 face.bin Mugshots, GBA 8bpp, 6x7 images
007FA9E0 └─ Dialogue mugshots GBA 8bpp
00863E00 ~ 864D48 Start of font_pal.bin English Font, NDS 1bpp, 8x16 pixels per tile
00864E00 g01.bin tileset and screenset for area G-1, contains GBA 8bpp Graphics
0086E720 ├─ Area G tileset
00889458 ├─ Area G tileset2
0088BBD8 ├─ Flames bg animation frame0
0088FC18 ├─ Flames bg animation frame1
00893C58 ├─ Flames bg animation frame2
00897C98 ├─ Flames bg animation frame3
0089BCD8 └─ Flames bg animation frame4
008A3000 g02.bin tileset and screenset for area G-2
008C2400 g03.bin tileset and screenset for area G-3, contains GBA 8bpp Graphics
008D4F20 ├─ Flames bg animation frame0
008D8F60 ├─ Flames bg animation frame1
008DCFA0 ├─ Flames bg animation frame2
008E0FE0 ├─ Flames bg animation frame3
008E5020 └─ Flames bg animation frame4
008EB400 g04.bin tileset and screenset for area G-4
008F7E00 g05.bin tileset and screenset for area G-5
00936C00 g_back_usa.bin Save menu, GBA 8bpp
0094CA00 g_over_usa.bin Game over, GBA 8bpp
0094CA84 ├─ "Retry Mission"(unselected)
0094D504 ├─ "GAME OVER"
0094DEC4 ├─ "Retry Mission"(selected)
0094E704 ├─ "Abort M"(Abort Mission, selected)
0094EC44 ├─ "Abort M"(Abort Mission, unselected)
0094F184 ├─ "Abort Quest"(selected)
0094F944 ├─ "Abort Quest"(unselected)
00950084 ├─ "Continue From Save Point"(selected)
00950C84 ├─ "Continue From Save Point"(unselected)
00951904 ├─ "Exit Game" (selected)
00952084 ├─ "Retry Quest" (selected)
00952744 ├─ "Exit Game" (unselected)
00952DC4 ├─ "Retry Quest" (unselected)
00953644 ├─ Game over background
0095E62C └─ pre-boss "WARNING" text GBA 4bpp
00960A00 h01.bin tileset and screenset for area H-1
00981A00 h02.bin tileset and screenset for area H-2
0098FFA0 └─ Security door animals GBA 8bpp
00992E00 h03.bin tileset and screenset for area H-3
009AF800 h04.bin tileset and screenset for area H-4
009C8000 i01.bin tileset and screenset for area I-1
00A19400 i02.bin tileset and screenset for area I-2
00A52000 i03.bin tileset and screenset for area I-3
00A8D400 i04.bin tileset and screenset for area I-4
00AB6600 i05.bin tileset and screenset for area I-5
00AFB600 j01.bin tileset and screenset for area J-1
00B14A00 j02.bin tileset and screenset for area J-2
00B55400 j03.bin tileset and screenset for area J-3
00B8E000 j04.bin tileset and screenset for area J-4, contains GBA 8bpp Graphics
00BA2230 └─ Meteor with tentacles???
00BB8A00 j05.bin tileset and screenset for area J-5
00BD7000 k01.bin tileset and screenset for area K-1
00C13600 k02.bin tileset and screenset for area K-2, contains GBA 8bpp Graphics
00C18BB4 └─ Lava?
00C1DC00 k03.bin tileset and screenset for area K-3, contains GBA 8bpp Graphics
00C39978 ├─ Lava animations part2?
00C3EB78 └─ Lava with walls? + containers
00C43600 k04.bin tileset and screenset for area K-4
00C85800 k05.bin tileset and screenset for area K-5
00C9F600 l01.bin tileset and screenset for area L-1, contains GBA 8bpp Graphics
00CC00EC └─ Slither Inc. Sphenalauncher spawner
00CEFC00 l02.bin tileset and screenset for area L-2
00D1D800 l03.bin tileset and screenset for area L-3
00D39600 l04.bin tileset and screenset for area L-4
00D6B400 Start of lmlevel.bin
00D6B424 └─ "Lv 1 2 3 4 VICTORY!" GBA 8bpp, tile width 4
00D6F000 Start of lmlevel_usa.bin
00D6F024 └─ "Lv 1 2 3 4 VICTORY!" GBA 8bpp, tile width 4
00D72C00 m01.bin tileset and screenset for area M-1
00DA8800 m02.bin tileset and screenset for area M-2
00DD4600 m03.bin tileset and screenset for area M-3
00E03600 Start of miss.bin
00E03630 └─ Area/Mission select menu GBA 8bpp
00E08800 Start of miss_usa.bin
00E08830 └─ Area/Mission select menu GBA 8bpp
00E0DA00 model.bin The game's 3d models(unused)
00E0DA18 ├─ z_ring00_01_bmerge6 possibly the ring with "X" on it in title screen
00E114B8 ├─ z_ring00_01_bmerge7 possibly the ring with "Z" on it in title screen
00E15334 └─ z_ring00_01_yajirusi00 arrows in the title screen cutscene(yajirusi means arrow)
00E16200 n01.bin tileset and screenset for area N-1
00E4DC00 o01.bin tileset and screenset for area O-1
00E5F1D0 └─ background effects(?) and explosions/smoke
00E69400 o02.bin tileset and screenset for area O-2
00EAEC00 obj_dat.bin Object Attribute Memory, uses the gfx from obj_fnt
00F09000 Start of obj_fnt.bin Graphics for objects, mostly GBA 4bpp
00F09818 ├─ Common Sprites, generic explosion GBA 8bpp
00F0C818 ├─ Dash effect GBA 8bpp
00F0DA18 ├─ entering water effect? GBA 8bpp
00F0E218 ├─ small dust effect? GBA 8bpp
00F0F318 ├─ emotion bubbles GBA 8bpp
00F0FB18 ├─ Mission icon(Giro Express logo) GBA 8bpp
00F11D18 ├─ Generic enemy/player projectile GBA 8bpp
00F1246C ├─ Common sprites 2?
00F13440 ├─ Giro Model Z (boss) slashes
00F14394 ├─ Giro Model Z (boss) projectiles
00F151E8 ├─ Eyeballoon
00F1815C ├─ Crickaleap
00F18FB0 ├─ Galleon Hunter
00F1D1F8 ├─ Presto Cannon
00F200EC ├─ Tornado Fencer
00F22140 ├─ Sphenalauncher's missiles
00F22E74 ├─ Area H smoke?
00F23DC8 ├─ Cutting Gyro
00F2541C ├─ Auto Counter ECO
00F272F0 ├─ Mechadragon
00F27AC4 ├─ box getting destroyed
00F28418 ├─ Model Fx one-use gate buttons
00F28A0C ├─ Giga Aspis's body fragments
00F2B480 ├─ Giga Aspis's tail spike GBA 8bpp
00F2C4B4 ├─ Rocks and bubbles
00F2D17C ├─ Platform
00F2E6B0 ├─ Area E electric barrier wheel
00F310EC ├─ Background ship parts?
00F323A0 ├─ Chain Anchor
00F331F4 ├─ Mechanism of some sort. might be related to Rayfly
00F34028 ├─ Rayfly's containers
00F3609C ├─ Rayfly's destructible containers
00F368F0 ├─ Galleon Sledder thrusters and projectiles
00F391E4 ├─ Big rock and weird shapes and particles
00F3A4B8 ├─ Bee Rockets
00F3D0E0 ├─ Burnable spiky plant obstacle GBA 8bpp
00F3D914 ├─ Cat GBA 8bpp
00F3E6D8 ├─ Broken pipes(?)
00F3FD6C ├─ Small rock?
00F40040 ├─ Common destructible block(4x4 images)
00F40814 ├─ Area-G Fire
00F41768 ├─ King Flyer's right(front) propeller
00F4305C ├─ King Flyer's left(back) propeller
00F448B0 ├─ Fly Chopper
00F45804 ├─ Smoke ball?
00F46958 ├─ Hivolt hands
00F4832C ├─ Hivolt attacks
00F4C300 ├─ Circles(???)
00F4D254 ├─ Tentalamia attacks(yellow tentacle and red tentacle)
00F4FD08 ├─ Tentalamia attacks(blue tentacle and Bora Bora)
00F510DC ├─ Tentalamia projectiles
00F52E10 ├─ Tentalamia's tentacle body fragments
00F53344 ├─ Elevator
00F54798 ├─ Launch pod?
00F55728 ├─ "MISSION FAILED" Each letter is only present once
00F56248 ├─ "MISSION START" Each letter is only present once
00F56B68 ├─ "GAME OVER" Each letter is only present once
00F57688 ├─ "MISSION COMPLETE" Each letter is only present once
00F584DC ├─ AREA text
00F5B55C ├─ Disk numbers/letters
00F5BA90 ├─ Omega projectiles?
00F5DD64 ├─ Rocks
00F5E0B8 ├─ Omega's charge particles?
00F5E98C ├─ Basic item set
00F5FD60 ├─ Protectos missile
00F60F34 ├─ Protectos explosions/bombs
00F67D88 ├─ Hover Cannon + projectiles
00F6A75C ├─ Rocks(?) GBA 8bpp
00F6B010 ├─ Rocks(?)2 GBA 8bpp
00F6DB6C ├─ Mini Mettaur and Remettaur
00F6EB60 ├─ Pattrolaur
00F704B4 ├─ Warp Prism
00F73A30 ├─ Rock tile?
00F73BE4 ├─ witch doll
00F73E38 ├─ Pause menu graphics
00F75C54 ├─ Pause menu elements and weapons
00F77BB0 ├─ Marine General
00F807BC ├─ Revolver lobster enemy
00F84C58 ├─ Exploding hopper enemy
00F86D80 ├─ Valkyraffe
00F94C0C ├─ Model P first boss bomb
00F98050 ├─ Area-H train
00F9AD58 ├─ Popcornthrower enemy
00F9C9E0 ├─ Model L first boss part
00FA1D9C ├─ Bursting lava
00FAFD54 ├─ Big sphere
00FC76A8 ├─ Turret platform
00FC877C ├─ Underwater turret mgoon
00FCAD70 ├─ Model P second boss bomb
00FCCAE4 ├─ Maverick goon(rlauncher)
00FCEE8C ├─ Electric capsule enemy
00FCFF60 ├─ Turtle enemy
00FD2D28 ├─ Mouse enemy
00FD50DC ├─ Bat enemy
00FD72E4 ├─ "MEGA MAN"(title screen) GBA 8bpp
00FD944C ├─ Possibly title screen related
00FDBE0C ├─ Title screen menus
00FDE460 ├─ Title screen cursor
00FDEA14 ├─ Electric Dart carapace
00FE16E8 ├─ Electric Dart
00FE373C ├─ Galleon Wing
00FE4610 ├─ Lurerre missile
00FE4F64 ├─ Ladder
00FE5B38 ├─ Prometheus aura
00FE6878 ├─ Prometheus's skulls
00FE7A98 ├─ Prometheus's orbs
00FE80F8 ├─ Prometheus spike rays
00FE8D38 ├─ Prometheus spikes(vertical)
00FE9AD8 ├─ Prometheus spikes(horizontal)
00FEA998 ├─ Prometheus spikes2(vertical)
00FEB458 ├─ Prometheus spikes2(horizontal)
00FEC318 ├─ Prometheus fire
00FEDBB0 ├─ Prometheus slashes
00FF0124 ├─ Orehawk
00FF46F8 ├─ Orehawk projectile?
00FF4C6C ├─ Steephinx
00FFA934 ├─ Diadrake
00FFDF88 ├─ Diadrake projectiles?
01009CD0 ├─ Serpent (2nd form)
0100B304 ├─ Model W Core
0101DD1C ├─ Chips
01014E04 ├─ Wheel enemy
0102A400 ├─ Circus lamp
0102E604 ├─ Circus toy grabber
01031604 ├─ Minigame diamond
0103E484 ├─ Guardian soldier
01043150 ├─ Serpent
010770D0 ├─ Model Fx bulletedit
0107AE04 ├─ save data text
0107E418 ├─ Model Zx(Energy Converter)
01088F20 ├─ Model Hx enemy radar gfx
01089514 ├─ Biometel Model W
01089948 ├─ radar Leganchor
0108A6FC ├─ radar Flammole
0108ABB0 ├─ radar Protectos
0108BDD8 ├─ radar Prometheus
0108C138 ├─ radar Pandora
0108C42C ├─ radar King Flyer
0108D680 ├─ radar Serpent Phase 1
0108EEDC ├─ radar Serpent Phase 2 (closed shoulder pads)
0108DC7C ├─ radar Serpent Phase 2 (open shoulder pads)
0109041C ├─ radar Serpent Phase 2 (bottom eyes open)
010A68F0 ├─ Model Fx bullet edittext
010A79E4 ├─ Pause menu selectable UI and health
010A99C8 ├─ X/Zx projectiles
010ABB08 ├─ Zx slashes
010C51B8 ├─ Hx slashes
010D88B0 ├─ Lx slashes
010F2578 ├─ Ox slashes
0110FD04 ├─ Model select Blogo
011104D4 ├─ Biometal
01112FF8 ├─ Vent
0112EA04 ├─ Aile
01149B44 ├─ Model X
0116BAA4 ├─ table of some kind
0116BF24 ├─ Model Zx
011A3624 ├─ Model Hx
011C0A04 ├─ Model Lx
011D3C04 ├─ Model Hx
01219C04 ├─ Model Lx(Part2)
012471EC ├─ Model Px
01267370 ├─ Px attack animations
01279D2C ├─ Model Ox
0129A20C ├─ Model Ox attack animations
012BD754 ├─ Weapon charge particles
012BEB5C ├─ Weapon charge particles(secondary)
012BF390 ├─ Dash "sonic" effect
012BF864 ├─ cyber-elf trail
012C0098 ├─ cyber-elf
012C06BC ├─ transform aura(Vent)
012C1B40 ├─ transform aura(Aile)
012C2FB8 ├─ transform aura(Model X)
012C6164 ├─ transform aura(Model Zx)
012C941C ├─ transform aura(Model Hx)
012CC5C8 ├─ transform aura(Model Fx)
012CF894 ├─ transform aura(Model Lx)
012D2CC0 ├─ transform aura(Model Px)
012D5FCC ├─ transform aura(Model Ox)
012D9348 ├─ Giro Model Z
012F238C ├─ Giro Model Z's slashes
012FC1AC ├─ Sphenalauncher
013014E0 ├─ Crushpactor's upper body
0130313C ├─ Crushpactor's lower body + wheels
013073E4 ├─ Crushpactor's spiked roller + mechanical arm
0131193C ├─ Crushpactor's mechanical arm(part2)
013128F8 ├─ Crushpactor's lower body + wheels(part2)
01313594 ├─ Crushpactor's laser cannon
01314628 ├─ Crushpactor's laser cannon(destroyed)
013148AC ├─ Crushpactor's laser 8x8 images
0131F0FC ├─ Model Fx gate
01323124 ├─ City truck
01323E6C ├─ Giga Aspis's head part
01326138 ├─ Lava Demon's upper body 8x8 images
01336378 ├─ Lava Demon's spawning laser
01338FB8 ├─ Lava Demon's lava animations
013501A8 ├─ Lava Demon's lower body
0135F9F8 ├─ Galleon Hunter's body
0135FFD8 ├─ Galleon Hunter's head
013607BC ├─ Lava Demon's lava animations(part2)
01369984 ├─ King Flyer's body and head
0136E0F8 ├─ Hivolt's body animations
013736B8 ├─ Hivolt's dash animation
01379338 ├─ Hivolt's slashes
013887B8 ├─ Hivolt's lasers from above body animation
01392778 ├─ Hivolt's silhouette
01394458 ├─ Omega
013A92D4 ├─ Omega's slashes
013B41F8 ├─ Health bars + icons
013B6608 ├─ pipes tileset? GBA 8bpp
013BA0D0 ├─ wall tileset? GBA 8bpp
013BEF18 ├─ Area-G and Area-I doors GBA 8bpp
013C53C0 ├─ Protectos
013E819F ├─ default type door(background) GBA 8bpp
013EB3B4 ├─ drill + big propulsion effect
013EC198 ├─ Transerver computer
013F41DC ├─ Transerver teleporter
01408218 ├─ Transerver computer teleport animation???
01413964 ├─ Fistleo
014363CC ├─ Frostybear
01442BD4 ├─ Powmettaur
01445834 ├─ Powmettaur's intro animation
01445F44 ├─ Hurricaune
01469F00 ├─ Hurricaune's projectiles
0146F50C ├─ Purprill
0148FDCC ├─ Purprill's spinning animation
01495EB0 ├─ Purprill's bomb
01496250 ├─ explosion of Purprill's bomb 8x8 image
0149C198 ├─ Giro
014A0538 ├─ Giro's Cyber-elf?
014A0758 ├─ Giro's Cyber-elf-to-humanoid transformation
014A1CF8 ├─ Giro's Cyber-elf trail
014A2018 ├─ Giro ducking under his bike and watching Vent/Aile fall
014A2C1C ├─ Intro cutscene birds
014A39DC ├─ Prairie
014A91FC ├─ Prairie's Stuffed animal
014AA090 ├─ Giro and Vent/Aile's bike, respectively Giro's bike is in one piece, while the player's bike is in multiple chunks. This is probably due to the player's bike having an explosion animation, contrarily to Giro's bike.
014AAE04 ├─ Biometal Model X
014AE6F4 ├─ Carrelet
014AE954 ├─ Thon
014AEDF4 ├─ Congre
014AF574 ├─ Hareng
014AF814 ├─ Scombrésoce
014AFAB4 ├─ Truite
014B0414 ├─ Sardine
014B13F0 ├─ Fleuve
014B32B0 ├─ Serpent(1st form)(8x8 tiles)
014DB54C ├─ Leganchor's face
014E237C ├─ Prometheus(Boss)
014FB6F4 ├─ Heat Face
01502210 ├─ Lurrere's fish part
0150F004 ├─ Pandora
01514C04 ├─ Biometal Model Z+H
01518604 ├─ Biometal Model P+H
01574404 ├─ Pandora(Boss)
015B6004 ├─ Model Fx (minigame?)
015C3404 └─ Pandora projectiles
015C73C4 End of obj_fnt.bin
02162400 Start of sub_usa.bin GBA 8bpp
0216269C ├─ Pause menu graphics
0217C4BC └─ Vent pause menu mugshots
02195000 sys_panm.bin palette animations for mavericks (anim, evil, patrol, alert)
02195200 t01.bin Debug Room
02195C00 Start of dialogue files
02230681 End of dialogue files
02230800 title.bin GBA 8bpp
022410E4 ├─ Vent/aile Model Zx (title screen cutscene)
02248EE4 ├─ Title screen cutscene Vent & aile Model X
02251024 ├─ Title screen Vent/aile Model Zx
0225CD64 └─ Character select Vent and Aile
02279600 title_usa.bin GBA 8bpp
02287ED4 ├─ Vent/aile Model Zx (title screen cutscene)
0228FCD4 ├─ Title screen cutscene Vent & aile Model X
02297E14 ├─ Title screen Vent/aile Model Zx image 32x24 tiles of 8 pixels
022A3E14 └─ Character select Vent and Aile
022C0E00 x01.bin data for area X-1
02300400 x02.bin data for area X-2
0231C990 └─ Grand Nuage cockpit holographic computers
02321000 x03.bin data for area X-3
02348000 z01.bin data for transerver "area"
0235B000 z02.bin data for bossrush "area"
0236C804 └─ cyber-elf graphics
02382400 Start of VX files, be.vx Boss Explosion sfx
0238B800 mission.vx Start Mission/Mission Complete/Victory Lvl sfx
0238DC00 mov00.vx Vent discovers Model X
02518600 mov01.vx Aile discovers Model X
026A4400 mov02.vx Vent double megamerges
0278DE00 mov03.vx Aile double megamerges
0287DE00 mov04.vx Prometheus and Pandora arrive
028CC600 mov05.vx Serpent transforms into Phase 2
029FAA00 mov06.vx Serpent dies
02B94600 s0.vx Japanese voice(maybe something Serpent says?)
02B96800 s1.vx Japanese voice
0237CC00 WARNING.vx pre-boss warning sfx
02B99000 zb0.vx Japanese voice
02B9B800 zb1.vx
02B9FC00 zb2.vx
02BA1C00 zb3.vx
02BA5200 zb4.vx
02BA7600 zb5.vx
02BA8C00 zb6.vx
02BAAC00 zb7.vx
02BAD2B4 End of VX files End of used ROM. What comes after is free space.
04000000 End of ROM This address is outside of ROM

Home
ROM Hacking Notes

ZX
USA JP
RAM map RAM map
ROM map ROM map
Value Tables
Dialogue Mugshots
Dialogue Names
Font Chars
Value Tables
(Possibly
same values,
but unconfirmed)
Font Chars
ZX Advent
USA JP
RAM map RAM map
ROM map ROM map
Value Tables
Dialogue Mugshots
Dialogue Names
Font Chars
Value Tables
(Possibly
same values,
but unconfirmed)
Font Chars

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