-
Notifications
You must be signed in to change notification settings - Fork 0
Mega Man ZX (USA) ROM map
AlaryVanEeckhout edited this page Dec 30, 2025
·
162 revisions
This is the list of(mostly just graphics) addresses I found(and managed to identify at least a bit) using Crystaltile2
Reference for enemy and character names: https://megaman.fandom.com/wiki/Mega_Man_ZX_database
Addresses are roughly 0x2CC00 after JP addresses
| Address | Description | Additional Notes |
|---|---|---|
| 00000000 | Start of ROM, ndsheader.bin | |
| 00004000 | Start of arm9.bin | |
| 0000C8A9 | alignment when drawing scaled and rotated sprites | 00=don't draw; 01=left align; 02=center align(normal); 03=additive left align; 04=additive center align; |
| 0000EF89 | npc ai related stuff | 00=freak out when enemy killed; 20=enemies don't respawn(+some other side effects); 2c=normal; 80=crash when enemy in sight; ff=crash at intro cutscene; |
| 0000F0F8 | what should happen if player is paralyzed twice in a row | 00=die; 5B=normal; 80=crash?; FF=receive knock back; |
| 00014EA4 | universal scale divider of 3d models(00 makes 3d models not display) | |
| 00016118 | something to do with "Continue" option in title screen | |
| 0001F785 | something to do with item count in pause menu's items screen | |
| 000466A8 | 00=If you go somewhere in area-H, you disappear???; A0=normal | |
| 00093400 | Start of arm9 overlay table | |
| 00094400 | Start of arm9 overlays | |
| 00107C00 | Overlay 43 | t01.bin layout |
| 00107E00 | Overlay 44 | a01.bin layout |
| 00108A00 | Overlay 45 | a02.bin layout |
| 00109C00 | Overlay 46 | a03.bin layout |
| 0010A400 | Overlay 47 | a04.bin layout |
| 0010A800 | Overlay 48 | b01.bin layout |
| 0010B200 | Overlay 49 | b02.bin layout |
| 0010CA00 | Overlay 50 | b03.bin layout |
| 0010D600 | Overlay 51 | b04.bin layout |
| 0010EE00 | Overlay 52 | c01.bin layout |
| 0010FE00 | Overlay 53 | c02.bin layout |
| 00111800 | Overlay 54 | c03.bin layout |
| 00112400 | Overlay 58 | d01.bin layout |
| 00113200 | Overlay 59 | d02.bin layout |
| 00114600 | Overlay 60 | d03.bin layout |
| 00114C00 | Overlay 61 | d04.bin layout |
| 00116400 | Overlay 62 | d05.bin layout |
| 00118E00 | Overlay 63 | e01.bin layout |
| 00119400 | Overlay 64 | e02.bin layout |
| 0011A200 | Overlay 65 | e03.bin layout |
| 0011AC00 | Overlay 66 | e04.bin layout |
| 0011C200 | Overlay 67 | e05.bin layout |
| 0011D200 | Overlay 68 | e06.bin layout |
| 0011D800 | Overlay 69 | e07.bin layout |
| 0011E600 | Overlay 70 | e08.bin layout |
| 0011EC00 | Overlay 71 | f01.bin layout |
| 0011F200 | Overlay 72 | f02.bin layout |
| 0011FE00 | Overlay 73 | f03.bin layout |
| 00120E00 | Overlay 74 | f04.bin layout |
| 00121400 | Overlay 75 | f05.bin layout |
| 00122000 | Overlay 76 | g01.bin layout |
| 00122C00 | Overlay 77 | g02.bin layout |
| 00123800 | Overlay 78 | g03.bin layout |
| 00124000 | Overlay 79 | g04.bin layout |
| 00124600 | Overlay 80 | g05.bin layout |
| 00125800 | Overlay 81 | h01.bin layout |
| 00128600 | Overlay 82 | h02.bin layout |
| 00128E00 | Overlay 83 | h03.bin layout |
| 0012AC00 | Overlay 84 | h04.bin layout |
| 0012B600 | Overlay 85 | i01.bin layout |
| 0012C800 | Overlay 86 | i02.bin layout |
| 0012D400 | Overlay 87 | i03.bin layout |
| 0012EE00 | Overlay 88 | i04.bin layout |
| 00132400 | Overlay 89 | i05.bin layout |
| 00132E00 | Overlay 90 | j01.bin layout |
| 00133400 | Overlay 91 | j02.bin layout |
| 00134200 | Overlay 92 | j03.bin layout |
| 00135000 | Overlay 93 | j04.bin layout |
| 00135800 | Overlay 94 | j05.bin layout |
| 00136800 | Overlay 95 | k01.bin layout |
| 00138600 | Overlay 96 | k02.bin layout |
| 00138C00 | Overlay 97 | k03.bin layout |
| 00139400 | Overlay 98 | k04.bin layout |
| 0013B000 | Overlay 99 | k05.bin layout |
| 0013BC00 | Overlay 100 | l01.bin layout |
| 0013CC00 | Overlay 101 | l02.bin layout |
| 0013D7F0 | Overlay 102 | l03.bin layout |
| 0013E400 | Overlay 103 | l04.bin layout |
| 0013F200 | Overlay 104 | m01.bin layout |
| 0013FE00 | Overlay 105 | m02.bin layout |
| 00140600 | Overlay 106 | m03.bin layout |
| 00141400 | Overlay 107 | n01.bin layout |
| 00143C00 | Overlay 110 | o01.bin layout, contains refs to dm23 |
| 00145400 | Overlay 111 | o02.bin layout |
| 00146200 | Overlay 112 | x01.bin layout |
| 00148C00 | Overlay 113 | x02.bin layout |
| 0014AE00 | Overlay 114 | x03.bin layout |
| 0014BE00 | Overlay 115 | z01.bin layout |
| 0014CA00 | Overlay 116 | z02.bin layout |
| 0014DE4B | End of arm9 overlays | |
| 0014E000 | arm7.bin | |
| 00176800 | fnt.bin | |
| 00177A00 | fat.bin | |
| 00178A00 | banner.bin | offset 0x20, GBA 4bpp, 32x32 pixels, image pattern=ObjH-1234 |
| 00179400 | a01.bin | tileset and screenset for area A-1 |
| 001BAA00 | a02.bin | tileset and screenset for area A-2 |
| 001F9A00 | a03.bin | tileset and screenset for area A-3 |
| 00218800 | a04.bin | tileset and screenset for area A-4 |
| 0022BC00 | b01.bin | tileset and screenset for area B-1 |
| 00268800 | b02.bin | tileset and screenset for area B-2 |
| 0029FA00 | b03.bin | tileset and screenset for area B-3 |
| 002D8A00 | b04.bin | tileset and screenset for area B-4 |
| 002FF000 | bbom.bin | |
| 00301450 | └─ boss explosions | |
| 0032A000 | boot.bin | contains lz10 compressed splash screens in 4bpp |
| 0032C600 | c01.bin | tileset and screenset for area C-1 |
| 0035E800 | c02.bin | tileset and screenset for area C-2 |
| 00395600 | c03.bin | tileset and screenset for area C-3 |
| 003BEE00 | d01.bin | tileset and screenset for area D-1 |
| 003D9000 | d02.bin | tileset and screenset for area D-2 |
| 00408000 | d03.bin | tileset and screenset for area D-3 |
| 00420000 | d04.bin | data for area D-4 |
| 00447A00 | d05.bin | data for area D-5 |
| 0049F600 | dm01.bin | cutscene images for intro landscape |
| 004AF600 | dm02.bin | cutscene images for intro Vent/Aile |
| 004BC600 | dm03.bin | cutscene images for Vent Model X |
| 004C9600 | dm04.bin | cutscene images for Aile Model X |
| 004D6600 | dm05.bin | cutscene images for Grand Nuage |
| 004DC800 | dm06.bin | cutscene images for Prairie |
| 004E3C00 | dm07.bin | cutscene images for Serpent |
| 004EBA00 | dm08.bin | cutscene images for Vent Model ZX |
| 004F7400 | dm09.bin | cutscene images for Aile Model ZX |
| 00502600 | dm10.bin | cutscene images for Model W discovery |
| 00510400 | dm11.bin | cutscene images for Model W discovery Serpent |
| 0051AE00 | dm12.bin | cutscene images for Prometheus and Pandora |
| 00522E00 | dm13.bin | cutscene images for Elf Wars |
| 0052B000 | dm14.bin | cutscene images for Giro |
| 00530E00 | dm15.bin | cutscene images for Ragnarok |
| 00538E00 | dm16.bin | cutscene images for Biometal Creation |
| 0053FE00 | dm17.bin | cutscene images for Serpent 2 |
| 00553800 | dm18.bin | cutscene images for City |
| 0055A800 | dm19.bin | cutscene images for Serpent Model W |
| 00568400 | dm20.bin | cutscene images for cyber-elf Giro with Vent/Aile |
| 00574000 | dm21.bin | cutscene images for Vent celebration |
| 0057C800 | dm22.bin | cutscene images for Aile celebration |
| 00584A00 | dm23.bin | cutscene images for credits |
| 005A2E00 | dm23_usa.bin | cutscene images for credits |
| 00584A84 | └─ credits gfx | GBA 4bpp |
| 005C9E00 | e01.bin | tileset and screenset for area E-1 |
| 005EB000 | e02.bin | tileset and screenset for area E-2 |
| 00600A00 | e03.bin | tileset and screenset for area E-3 |
| 00618398 | └─ Area E tileset | GBA 8bpp |
| 00638A00 | e04.bin | tileset and screenset for area E-4 |
| 00661600 | e05.bin | tileset and screenset for area E-5 |
| 006A6800 | e06.bin | tileset and screenset for area E-6 |
| 006BB000 | e07.bin | tileset and screenset for area E-7 |
| 006FBC00 | e08.bin | tileset and screenset for area E-8 |
| 00718248 | └─ subscreen UI(JP) | GBA 4bpp |
| 00721800 | elf_usa.bin | |
| 00722A48 | ├─ subscreen UI | GBA 4bpp |
| 007251A8 | ├─ subscreen default | GBA 4bpp |
| 00728688 | └─ subscreen "M.E.G.A. SYSTEM" | GBA 4bpp |
| 0072BC00 | f01.bin | tileset and screenset for area F-1 |
| 00758A00 | f02.bin | tileset and screenset for area F-2 |
| 00786000 | f03.bin | tileset and screenset for area F-3 |
| 007BDC00 | f04.bin | tileset and screenset for area F-4 |
| 007E0C00 | f05.bin | tileset and screenset for area F-5 |
| 007F9E00 | face.bin | Mugshots, GBA 8bpp, 6x7 images |
| 007FA9E0 | └─ Dialogue mugshots | GBA 8bpp |
| 00863E00 ~ 864D48 | Start of font_pal.bin | English Font, NDS 1bpp, 8x16 pixels per tile |
| 00864E00 | g01.bin | tileset and screenset for area G-1, contains GBA 8bpp Graphics |
| 0086E720 | ├─ Area G tileset | |
| 00889458 | ├─ Area G tileset2 | |
| 0088BBD8 | ├─ Flames bg animation frame0 | |
| 0088FC18 | ├─ Flames bg animation frame1 | |
| 00893C58 | ├─ Flames bg animation frame2 | |
| 00897C98 | ├─ Flames bg animation frame3 | |
| 0089BCD8 | └─ Flames bg animation frame4 | |
| 008A3000 | g02.bin | tileset and screenset for area G-2 |
| 008C2400 | g03.bin | tileset and screenset for area G-3, contains GBA 8bpp Graphics |
| 008D4F20 | ├─ Flames bg animation frame0 | |
| 008D8F60 | ├─ Flames bg animation frame1 | |
| 008DCFA0 | ├─ Flames bg animation frame2 | |
| 008E0FE0 | ├─ Flames bg animation frame3 | |
| 008E5020 | └─ Flames bg animation frame4 | |
| 008EB400 | g04.bin | tileset and screenset for area G-4 |
| 008F7E00 | g05.bin | tileset and screenset for area G-5 |
| 00936C00 | g_back_usa.bin | Save menu, GBA 8bpp |
| 0094CA00 | g_over_usa.bin | Game over, GBA 8bpp |
| 0094CA84 | ├─ "Retry Mission"(unselected) | |
| 0094D504 | ├─ "GAME OVER" | |
| 0094DEC4 | ├─ "Retry Mission"(selected) | |
| 0094E704 | ├─ "Abort M"(Abort Mission, selected) | |
| 0094EC44 | ├─ "Abort M"(Abort Mission, unselected) | |
| 0094F184 | ├─ "Abort Quest"(selected) | |
| 0094F944 | ├─ "Abort Quest"(unselected) | |
| 00950084 | ├─ "Continue From Save Point"(selected) | |
| 00950C84 | ├─ "Continue From Save Point"(unselected) | |
| 00951904 | ├─ "Exit Game" (selected) | |
| 00952084 | ├─ "Retry Quest" (selected) | |
| 00952744 | ├─ "Exit Game" (unselected) | |
| 00952DC4 | ├─ "Retry Quest" (unselected) | |
| 00953644 | ├─ Game over background | |
| 0095E62C | └─ pre-boss "WARNING" text | GBA 4bpp |
| 00960A00 | h01.bin | tileset and screenset for area H-1 |
| 00981A00 | h02.bin | tileset and screenset for area H-2 |
| 0098FFA0 | └─ Security door animals | GBA 8bpp |
| 00992E00 | h03.bin | tileset and screenset for area H-3 |
| 009AF800 | h04.bin | tileset and screenset for area H-4 |
| 009C8000 | i01.bin | tileset and screenset for area I-1 |
| 00A19400 | i02.bin | tileset and screenset for area I-2 |
| 00A52000 | i03.bin | tileset and screenset for area I-3 |
| 00A8D400 | i04.bin | tileset and screenset for area I-4 |
| 00AB6600 | i05.bin | tileset and screenset for area I-5 |
| 00AFB600 | j01.bin | tileset and screenset for area J-1 |
| 00B14A00 | j02.bin | tileset and screenset for area J-2 |
| 00B55400 | j03.bin | tileset and screenset for area J-3 |
| 00B8E000 | j04.bin | tileset and screenset for area J-4, contains GBA 8bpp Graphics |
| 00BA2230 | └─ Meteor with tentacles??? | |
| 00BB8A00 | j05.bin | tileset and screenset for area J-5 |
| 00BD7000 | k01.bin | tileset and screenset for area K-1 |
| 00C13600 | k02.bin | tileset and screenset for area K-2, contains GBA 8bpp Graphics |
| 00C18BB4 | └─ Lava? | |
| 00C1DC00 | k03.bin | tileset and screenset for area K-3, contains GBA 8bpp Graphics |
| 00C39978 | ├─ Lava animations part2? | |
| 00C3EB78 | └─ Lava with walls? + containers | |
| 00C43600 | k04.bin | tileset and screenset for area K-4 |
| 00C85800 | k05.bin | tileset and screenset for area K-5 |
| 00C9F600 | l01.bin | tileset and screenset for area L-1, contains GBA 8bpp Graphics |
| 00CC00EC | └─ Slither Inc. Sphenalauncher spawner | |
| 00CEFC00 | l02.bin | tileset and screenset for area L-2 |
| 00D1D800 | l03.bin | tileset and screenset for area L-3 |
| 00D39600 | l04.bin | tileset and screenset for area L-4 |
| 00D6B400 | Start of lmlevel.bin | |
| 00D6B424 | └─ "Lv 1 2 3 4 VICTORY!" | GBA 8bpp, tile width 4 |
| 00D6F000 | Start of lmlevel_usa.bin | |
| 00D6F024 | └─ "Lv 1 2 3 4 VICTORY!" | GBA 8bpp, tile width 4 |
| 00D72C00 | m01.bin | tileset and screenset for area M-1 |
| 00DA8800 | m02.bin | tileset and screenset for area M-2 |
| 00DD4600 | m03.bin | tileset and screenset for area M-3 |
| 00E03600 | Start of miss.bin | |
| 00E03630 | └─ Area/Mission select menu | GBA 8bpp |
| 00E08800 | Start of miss_usa.bin | |
| 00E08830 | └─ Area/Mission select menu | GBA 8bpp |
| 00E0DA00 | model.bin | The game's 3d models(unused) |
| 00E0DA18 | ├─ z_ring00_01_bmerge6 | possibly the ring with "X" on it in title screen |
| 00E114B8 | ├─ z_ring00_01_bmerge7 | possibly the ring with "Z" on it in title screen |
| 00E15334 | └─ z_ring00_01_yajirusi00 | arrows in the title screen cutscene(yajirusi means arrow) |
| 00E16200 | n01.bin | tileset and screenset for area N-1 |
| 00E4DC00 | o01.bin | tileset and screenset for area O-1 |
| 00E5F1D0 | └─ background effects(?) and explosions/smoke | |
| 00E69400 | o02.bin | tileset and screenset for area O-2 |
| 00EAEC00 | obj_dat.bin | Object Attribute Memory, uses the gfx from obj_fnt |
| 00F09000 | Start of obj_fnt.bin | Graphics for objects, mostly GBA 4bpp |
| 00F09818 | ├─ Common Sprites, generic explosion | GBA 8bpp |
| 00F0C818 | ├─ Dash effect | GBA 8bpp |
| 00F0DA18 | ├─ entering water effect? | GBA 8bpp |
| 00F0E218 | ├─ small dust effect? | GBA 8bpp |
| 00F0F318 | ├─ emotion bubbles | GBA 8bpp |
| 00F0FB18 | ├─ Mission icon(Giro Express logo) | GBA 8bpp |
| 00F11D18 | ├─ Generic enemy/player projectile | GBA 8bpp |
| 00F1246C | ├─ Common sprites 2? | |
| 00F13440 | ├─ Giro Model Z (boss) slashes | |
| 00F14394 | ├─ Giro Model Z (boss) projectiles | |
| 00F151E8 | ├─ Eyeballoon | |
| 00F1815C | ├─ Crickaleap | |
| 00F18FB0 | ├─ Galleon Hunter | |
| 00F1D1F8 | ├─ Presto Cannon | |
| 00F200EC | ├─ Tornado Fencer | |
| 00F22140 | ├─ Sphenalauncher's missiles | |
| 00F22E74 | ├─ Area H smoke? | |
| 00F23DC8 | ├─ Cutting Gyro | |
| 00F2541C | ├─ Auto Counter ECO | |
| 00F272F0 | ├─ Mechadragon | |
| 00F27AC4 | ├─ box getting destroyed | |
| 00F28418 | ├─ Model Fx one-use gate buttons | |
| 00F28A0C | ├─ Giga Aspis's body fragments | |
| 00F2B480 | ├─ Giga Aspis's tail spike | GBA 8bpp |
| 00F2C4B4 | ├─ Rocks and bubbles | |
| 00F2D17C | ├─ Platform | |
| 00F2E6B0 | ├─ Area E electric barrier wheel | |
| 00F310EC | ├─ Background ship parts? | |
| 00F323A0 | ├─ Chain Anchor | |
| 00F331F4 | ├─ Mechanism of some sort. might be related to Rayfly | |
| 00F34028 | ├─ Rayfly's containers | |
| 00F3609C | ├─ Rayfly's destructible containers | |
| 00F368F0 | ├─ Galleon Sledder thrusters and projectiles | |
| 00F391E4 | ├─ Big rock and weird shapes and particles | |
| 00F3A4B8 | ├─ Bee Rockets | |
| 00F3D0E0 | ├─ Burnable spiky plant obstacle | GBA 8bpp |
| 00F3D914 | ├─ Cat | GBA 8bpp |
| 00F3E6D8 | ├─ Broken pipes(?) | |
| 00F3FD6C | ├─ Small rock? | |
| 00F40040 | ├─ Common destructible block(4x4 images) | |
| 00F40814 | ├─ Area-G Fire | |
| 00F41768 | ├─ King Flyer's right(front) propeller | |
| 00F4305C | ├─ King Flyer's left(back) propeller | |
| 00F448B0 | ├─ Fly Chopper | |
| 00F45804 | ├─ Smoke ball? | |
| 00F46958 | ├─ Hivolt hands | |
| 00F4832C | ├─ Hivolt attacks | |
| 00F4C300 | ├─ Circles(???) | |
| 00F4D254 | ├─ Tentalamia attacks(yellow tentacle and red tentacle) | |
| 00F4FD08 | ├─ Tentalamia attacks(blue tentacle and Bora Bora) | |
| 00F510DC | ├─ Tentalamia projectiles | |
| 00F52E10 | ├─ Tentalamia's tentacle body fragments | |
| 00F53344 | ├─ Elevator | |
| 00F54798 | ├─ Launch pod? | |
| 00F55728 | ├─ "MISSION FAILED" | Each letter is only present once |
| 00F56248 | ├─ "MISSION START" | Each letter is only present once |
| 00F56B68 | ├─ "GAME OVER" | Each letter is only present once |
| 00F57688 | ├─ "MISSION COMPLETE" | Each letter is only present once |
| 00F584DC | ├─ AREA text | |
| 00F5B55C | ├─ Disk numbers/letters | |
| 00F5BA90 | ├─ Omega projectiles? | |
| 00F5DD64 | ├─ Rocks | |
| 00F5E0B8 | ├─ Omega's charge particles? | |
| 00F5E98C | ├─ Basic item set | |
| 00F5FD60 | ├─ Protectos missile | |
| 00F60F34 | ├─ Protectos explosions/bombs | |
| 00F67D88 | ├─ Hover Cannon + projectiles | |
| 00F6A75C | ├─ Rocks(?) | GBA 8bpp |
| 00F6B010 | ├─ Rocks(?)2 | GBA 8bpp |
| 00F6DB6C | ├─ Mini Mettaur and Remettaur | |
| 00F6EB60 | ├─ Pattrolaur | |
| 00F704B4 | ├─ Warp Prism | |
| 00F73A30 | ├─ Rock tile? | |
| 00F73BE4 | ├─ witch doll | |
| 00F73E38 | ├─ Pause menu graphics | |
| 00F75C54 | ├─ Pause menu elements and weapons | |
| 00F77BB0 | ├─ Marine General | |
| 00F807BC | ├─ Revolver lobster enemy | |
| 00F84C58 | ├─ Exploding hopper enemy | |
| 00F86D80 | ├─ Valkyraffe | |
| 00F94C0C | ├─ Model P first boss bomb | |
| 00F98050 | ├─ Area-H train | |
| 00F9AD58 | ├─ Popcornthrower enemy | |
| 00F9C9E0 | ├─ Model L first boss part | |
| 00FA1D9C | ├─ Bursting lava | |
| 00FAFD54 | ├─ Big sphere | |
| 00FC76A8 | ├─ Turret platform | |
| 00FC877C | ├─ Underwater turret mgoon | |
| 00FCAD70 | ├─ Model P second boss bomb | |
| 00FCCAE4 | ├─ Maverick goon(rlauncher) | |
| 00FCEE8C | ├─ Electric capsule enemy | |
| 00FCFF60 | ├─ Turtle enemy | |
| 00FD2D28 | ├─ Mouse enemy | |
| 00FD50DC | ├─ Bat enemy | |
| 00FD72E4 | ├─ "MEGA MAN"(title screen) | GBA 8bpp |
| 00FD944C | ├─ Possibly title screen related | |
| 00FDBE0C | ├─ Title screen menus | |
| 00FDE460 | ├─ Title screen cursor | |
| 00FDEA14 | ├─ Electric Dart carapace | |
| 00FE16E8 | ├─ Electric Dart | |
| 00FE373C | ├─ Galleon Wing | |
| 00FE4610 | ├─ Lurerre missile | |
| 00FE4F64 | ├─ Ladder | |
| 00FE5B38 | ├─ Prometheus aura | |
| 00FE6878 | ├─ Prometheus's skulls | |
| 00FE7A98 | ├─ Prometheus's orbs | |
| 00FE80F8 | ├─ Prometheus spike rays | |
| 00FE8D38 | ├─ Prometheus spikes(vertical) | |
| 00FE9AD8 | ├─ Prometheus spikes(horizontal) | |
| 00FEA998 | ├─ Prometheus spikes2(vertical) | |
| 00FEB458 | ├─ Prometheus spikes2(horizontal) | |
| 00FEC318 | ├─ Prometheus fire | |
| 00FEDBB0 | ├─ Prometheus slashes | |
| 00FF0124 | ├─ Orehawk | |
| 00FF46F8 | ├─ Orehawk projectile? | |
| 00FF4C6C | ├─ Steephinx | |
| 00FFA934 | ├─ Diadrake | |
| 00FFDF88 | ├─ Diadrake projectiles? | |
| 01009CD0 | ├─ Serpent (2nd form) | |
| 0100B304 | ├─ Model W Core | |
| 0101DD1C | ├─ Chips | |
| 01014E04 | ├─ Wheel enemy | |
| 0102A400 | ├─ Circus lamp | |
| 0102E604 | ├─ Circus toy grabber | |
| 01031604 | ├─ Minigame diamond | |
| 0103E484 | ├─ Guardian soldier | |
| 01043150 | ├─ Serpent | |
| 010770D0 | ├─ Model Fx bulletedit | |
| 0107AE04 | ├─ save data text | |
| 0107E418 | ├─ Model Zx(Energy Converter) | |
| 01088F20 | ├─ Model Hx enemy radar gfx | |
| 01089514 | ├─ Biometel Model W | |
| 01089948 | ├─ radar Leganchor | |
| 0108A6FC | ├─ radar Flammole | |
| 0108ABB0 | ├─ radar Protectos | |
| 0108BDD8 | ├─ radar Prometheus | |
| 0108C138 | ├─ radar Pandora | |
| 0108C42C | ├─ radar King Flyer | |
| 0108D680 | ├─ radar Serpent Phase 1 | |
| 0108EEDC | ├─ radar Serpent Phase 2 (closed shoulder pads) | |
| 0108DC7C | ├─ radar Serpent Phase 2 (open shoulder pads) | |
| 0109041C | ├─ radar Serpent Phase 2 (bottom eyes open) | |
| 010A68F0 | ├─ Model Fx bullet edittext | |
| 010A79E4 | ├─ Pause menu selectable UI and health | |
| 010A99C8 | ├─ X/Zx projectiles | |
| 010ABB08 | ├─ Zx slashes | |
| 010C51B8 | ├─ Hx slashes | |
| 010D88B0 | ├─ Lx slashes | |
| 010F2578 | ├─ Ox slashes | |
| 0110FD04 | ├─ Model select Blogo | |
| 011104D4 | ├─ Biometal | |
| 01112FF8 | ├─ Vent | |
| 0112EA04 | ├─ Aile | |
| 01149B44 | ├─ Model X | |
| 0116BAA4 | ├─ table of some kind | |
| 0116BF24 | ├─ Model Zx | |
| 011A3624 | ├─ Model Hx | |
| 011C0A04 | ├─ Model Lx | |
| 011D3C04 | ├─ Model Hx | |
| 01219C04 | ├─ Model Lx(Part2) | |
| 012471EC | ├─ Model Px | |
| 01267370 | ├─ Px attack animations | |
| 01279D2C | ├─ Model Ox | |
| 0129A20C | ├─ Model Ox attack animations | |
| 012BD754 | ├─ Weapon charge particles | |
| 012BEB5C | ├─ Weapon charge particles(secondary) | |
| 012BF390 | ├─ Dash "sonic" effect | |
| 012BF864 | ├─ cyber-elf trail | |
| 012C0098 | ├─ cyber-elf | |
| 012C06BC | ├─ transform aura(Vent) | |
| 012C1B40 | ├─ transform aura(Aile) | |
| 012C2FB8 | ├─ transform aura(Model X) | |
| 012C6164 | ├─ transform aura(Model Zx) | |
| 012C941C | ├─ transform aura(Model Hx) | |
| 012CC5C8 | ├─ transform aura(Model Fx) | |
| 012CF894 | ├─ transform aura(Model Lx) | |
| 012D2CC0 | ├─ transform aura(Model Px) | |
| 012D5FCC | ├─ transform aura(Model Ox) | |
| 012D9348 | ├─ Giro Model Z | |
| 012F238C | ├─ Giro Model Z's slashes | |
| 012FC1AC | ├─ Sphenalauncher | |
| 013014E0 | ├─ Crushpactor's upper body | |
| 0130313C | ├─ Crushpactor's lower body + wheels | |
| 013073E4 | ├─ Crushpactor's spiked roller + mechanical arm | |
| 0131193C | ├─ Crushpactor's mechanical arm(part2) | |
| 013128F8 | ├─ Crushpactor's lower body + wheels(part2) | |
| 01313594 | ├─ Crushpactor's laser cannon | |
| 01314628 | ├─ Crushpactor's laser cannon(destroyed) | |
| 013148AC | ├─ Crushpactor's laser | 8x8 images |
| 0131F0FC | ├─ Model Fx gate | |
| 01323124 | ├─ City truck | |
| 01323E6C | ├─ Giga Aspis's head part | |
| 01326138 | ├─ Lava Demon's upper body | 8x8 images |
| 01336378 | ├─ Lava Demon's spawning laser | |
| 01338FB8 | ├─ Lava Demon's lava animations | |
| 013501A8 | ├─ Lava Demon's lower body | |
| 0135F9F8 | ├─ Galleon Hunter's body | |
| 0135FFD8 | ├─ Galleon Hunter's head | |
| 013607BC | ├─ Lava Demon's lava animations(part2) | |
| 01369984 | ├─ King Flyer's body and head | |
| 0136E0F8 | ├─ Hivolt's body animations | |
| 013736B8 | ├─ Hivolt's dash animation | |
| 01379338 | ├─ Hivolt's slashes | |
| 013887B8 | ├─ Hivolt's lasers from above body animation | |
| 01392778 | ├─ Hivolt's silhouette | |
| 01394458 | ├─ Omega | |
| 013A92D4 | ├─ Omega's slashes | |
| 013B41F8 | ├─ Health bars + icons | |
| 013B6608 | ├─ pipes tileset? | GBA 8bpp |
| 013BA0D0 | ├─ wall tileset? | GBA 8bpp |
| 013BEF18 | ├─ Area-G and Area-I doors | GBA 8bpp |
| 013C53C0 | ├─ Protectos | |
| 013E819F | ├─ default type door(background) | GBA 8bpp |
| 013EB3B4 | ├─ drill + big propulsion effect | |
| 013EC198 | ├─ Transerver computer | |
| 013F41DC | ├─ Transerver teleporter | |
| 01408218 | ├─ Transerver computer teleport animation??? | |
| 01413964 | ├─ Fistleo | |
| 014363CC | ├─ Frostybear | |
| 01442BD4 | ├─ Powmettaur | |
| 01445834 | ├─ Powmettaur's intro animation | |
| 01445F44 | ├─ Hurricaune | |
| 01469F00 | ├─ Hurricaune's projectiles | |
| 0146F50C | ├─ Purprill | |
| 0148FDCC | ├─ Purprill's spinning animation | |
| 01495EB0 | ├─ Purprill's bomb | |
| 01496250 | ├─ explosion of Purprill's bomb | 8x8 image |
| 0149C198 | ├─ Giro | |
| 014A0538 | ├─ Giro's Cyber-elf? | |
| 014A0758 | ├─ Giro's Cyber-elf-to-humanoid transformation | |
| 014A1CF8 | ├─ Giro's Cyber-elf trail | |
| 014A2018 | ├─ Giro ducking under his bike and watching Vent/Aile fall | |
| 014A2C1C | ├─ Intro cutscene birds | |
| 014A39DC | ├─ Prairie | |
| 014A91FC | ├─ Prairie's Stuffed animal | |
| 014AA090 | ├─ Giro and Vent/Aile's bike, respectively | Giro's bike is in one piece, while the player's bike is in multiple chunks. This is probably due to the player's bike having an explosion animation, contrarily to Giro's bike. |
| 014AAE04 | ├─ Biometal Model X | |
| 014AE6F4 | ├─ Carrelet | |
| 014AE954 | ├─ Thon | |
| 014AEDF4 | ├─ Congre | |
| 014AF574 | ├─ Hareng | |
| 014AF814 | ├─ Scombrésoce | |
| 014AFAB4 | ├─ Truite | |
| 014B0414 | ├─ Sardine | |
| 014B13F0 | ├─ Fleuve | |
| 014B32B0 | ├─ Serpent(1st form)(8x8 tiles) | |
| 014DB54C | ├─ Leganchor's face | |
| 014E237C | ├─ Prometheus(Boss) | |
| 014FB6F4 | ├─ Heat Face | |
| 01502210 | ├─ Lurrere's fish part | |
| 0150F004 | ├─ Pandora | |
| 01514C04 | ├─ Biometal Model Z+H | |
| 01518604 | ├─ Biometal Model P+H | |
| 01574404 | ├─ Pandora(Boss) | |
| 015B6004 | ├─ Model Fx (minigame?) | |
| 015C3404 | └─ Pandora projectiles | |
| 015C73C4 | End of obj_fnt.bin | |
| 02162400 | Start of sub_usa.bin | GBA 8bpp |
| 0216269C | ├─ Pause menu graphics | |
| 0217C4BC | └─ Vent pause menu mugshots | |
| 02195000 | sys_panm.bin | palette animations for mavericks (anim, evil, patrol, alert) |
| 02195200 | t01.bin | Debug Room |
| 02195C00 | Start of dialogue files | |
| 02230681 | End of dialogue files | |
| 02230800 | title.bin | GBA 8bpp |
| 022410E4 | ├─ Vent/aile Model Zx (title screen cutscene) | |
| 02248EE4 | ├─ Title screen cutscene Vent & aile Model X | |
| 02251024 | ├─ Title screen Vent/aile Model Zx | |
| 0225CD64 | └─ Character select Vent and Aile | |
| 02279600 | title_usa.bin | GBA 8bpp |
| 02287ED4 | ├─ Vent/aile Model Zx (title screen cutscene) | |
| 0228FCD4 | ├─ Title screen cutscene Vent & aile Model X | |
| 02297E14 | ├─ Title screen Vent/aile Model Zx | image 32x24 tiles of 8 pixels |
| 022A3E14 | └─ Character select Vent and Aile | |
| 022C0E00 | x01.bin | data for area X-1 |
| 02300400 | x02.bin | data for area X-2 |
| 0231C990 | └─ Grand Nuage cockpit holographic computers | |
| 02321000 | x03.bin | data for area X-3 |
| 02348000 | z01.bin | data for transerver "area" |
| 0235B000 | z02.bin | data for bossrush "area" |
| 0236C804 | └─ cyber-elf graphics | |
| 02382400 | Start of VX files, be.vx | Boss Explosion sfx |
| 0238B800 | mission.vx | Start Mission/Mission Complete/Victory Lvl sfx |
| 0238DC00 | mov00.vx | Vent discovers Model X |
| 02518600 | mov01.vx | Aile discovers Model X |
| 026A4400 | mov02.vx | Vent double megamerges |
| 0278DE00 | mov03.vx | Aile double megamerges |
| 0287DE00 | mov04.vx | Prometheus and Pandora arrive |
| 028CC600 | mov05.vx | Serpent transforms into Phase 2 |
| 029FAA00 | mov06.vx | Serpent dies |
| 02B94600 | s0.vx | Japanese voice(maybe something Serpent says?) |
| 02B96800 | s1.vx | Japanese voice |
| 0237CC00 | WARNING.vx | pre-boss warning sfx |
| 02B99000 | zb0.vx | Japanese voice |
| 02B9B800 | zb1.vx | |
| 02B9FC00 | zb2.vx | |
| 02BA1C00 | zb3.vx | |
| 02BA5200 | zb4.vx | |
| 02BA7600 | zb5.vx | |
| 02BA8C00 | zb6.vx | |
| 02BAAC00 | zb7.vx | |
| 02BAD2B4 | End of VX files | End of used ROM. What comes after is free space. |
| 04000000 | End of ROM | This address is outside of ROM |
| ZX | ||||||
|---|---|---|---|---|---|---|
| USA | JP | |||||
| RAM map | RAM map | |||||
| ROM map | ROM map | |||||
Value Tables
|
Value Tables
|
|||||
| ZX Advent | ||||||
|---|---|---|---|---|---|---|
| USA | JP | |||||
| RAM map | RAM map | |||||
| ROM map | ROM map | |||||
Value Tables
|
Value Tables
|
|||||